Naming Games

Hi all,
I have my game ready for a title, so far, all ive comeup with is XVII, pronouced seventeen (for those who dont know roman numerals :P)

Any more ideas?

Its a tactical espionage action sort of game, sorta like Metal Gear solid meats Iraq sorta thing.

Show us the game and we’ll give you a name :wink:

“Infiltration” or “Infiltrator” come to mind tho…

Kev

[quote]Show us the game and we’ll give you a name :wink:

“Infiltration” or “Infiltrator” come to mind tho…

Kev
[/quote]
Sticking with the “filtrator” theme, howabout “Liebig Condenser” ? ;D

its gonna be a comercial game, simply because im skint, so you’l only see the alpha.

When I hear you say? wait for it…when its ready! :stuck_out_tongue:

Edit: One more thing, im gonna sell it for 99 pence, so less than a pound or less than $1.50 ;D

Can you please tell me the performance you obtain from the following demo, and yes blah^3, its webstarted! :wink:

http://www.myjavaserver.com/~digiwired/xv.jnlp

Keys: Right to move
Space to shoot

Can you please include your system specs, the fps obtained. And can you please comment on the starting up times.

Thanks

Synced to 60fps without trouble… it doesn’t really do much yet so I would be surprised if it couldn’t keep up.

Need a key to exit though!

Alt-F4 does the trick. The test was the shear amount of vertices made without culling. there were 1024 blades of grass, each with 12 vertices and 24 faces. So you can imagine, quite alot of stuff going on, even tho it doesn’t show. Thats not counting the model, and the lighting.

Same old problem with many recent LWJGL games - your mode selection routine is broken. I’m guessing now that it’s actually LWJGL’s mode selection that is broken because so many LWJGL games keep failing (where older ones all worked).

I just get a completely meaningless useless error saying it failed to select a screen mode. Not helpful. Looks silly.

you are using Linux right? so did you choose 0Hz?

Also, you said your using 1.5Beta, try 1.4.2_04, that works with me on Windows

Blah3h, try selecting “0Hz (Linux)” in the frequency drop-down. That’s what fixes it for me… on my Win98 box. :-/

Yep, works here. FPS shows between 59-62, so the frame rate lock appears to be holding. Startup time is okay.

Win98SE, 700MHz Athlon, GeForce4 MX 420, 56.64 drivers, JDK 1.4.2.

[quote]you are using Linux right? so did you choose 0Hz?
[/quote]
Actually it’s not only Linux that reports 0Hz, but that’s irrelevant - you shouldn’t allow the selection of any mode that doesn’t appear in Display.getAvailableDisplayModes().

On my computer, for instance, LWJGL reports resolutions from 640x480 to 1920x1200 at either 16- or 32-bit, and all at 0Hz. Allowing me to select anything that isn’t in that list is guaranteed to fail. And as you aren’t allowed to create DisplayMode objects manually any more, you’ll have to walk through the list manually checking the input and handling bad input yourself. Approach display mode selection from the other side and you’ll find everything gets easier. :wink:

I never use the beta jvm except on special occasions! So, this is 1.4.2_04, and no modes work. I’m not kidding. None of them. At least, I’ve been here before and tried stepping through them one by one and not a single one worked.

The irritatingly pointless error message (it tells you nothing of any use - no suggestions, no explanations) just adds insult to injury >:( but everyone else’s is the same (I’ve sent some suggestions to the jME guys about how they could make a dialog that instead of annoying users and not working, with no error details, could actually help, and maybe they will come up with something that they give back to LWJGL…)

AFAICS, it is absolutely essential that LWJGL and JOGL provide their own API’s to do this - mode selection is definitely NON trivial and yet easily encapsulated to work for every single developer. (if any JOGL or LWJGL guys intend to have a go at improving things, I could forward them the suggestions I sent to jME - but if no-one’s going to work on it then there’s no point :)).

Ran smooth at the chosen refresh rate.

winXP, geforce4, athlon2.0ghz, jre 1.4.2_04

As for a title what about combining your own and kevglass idea - Infiltrator XVII. :smiley:

It’s a bit of a mystery why LWJGL screen mode selection is suddenly broken, despite our best efforts to prevent people from getting it wrong.

Cas :slight_smile:

[quote]It’s a bit of a mystery why LWJGL screen mode selection is suddenly broken, despite our best efforts to prevent people from getting it wrong.

Cas :slight_smile:
[/quote]
Do you think it’s just co-incidence that it’s happening a lot lately, or that it might be some change to LWJGL in recent versions?

It wasn’t anything I did to it :frowning: Actually it might have been Elias now I think of it… he tweaked the code to use ARB pixel formats. And now I think of it even more it broke Super Elvis and I removed the pixel format code and recompiled my own dll…

…time for an interim release methinks.

Cas :slight_smile:

windows98
geforce3
java1.4.2

I have the invalid display mods problem too (for all the games, not just this one), 0hz trick works fine.
javaw crash when i make alt+f4 (i think it’s not just for this game either).

Runs fine at 60fps.

blah^3. If you would like to change the resolution or frequency or depth that are not available in the little dialog box. Open Properties.cfg file, and change the attributes accordingly. But I will have to change a property in the game first.

As for the “invalid display mode” we are simply getting input back, either true or false, from lwjgl and giving it to you. Honestly speaking, we dont know whether it was the frequency that is not supported by you card, the depth or the resolution! Im sure lwjgl has a method to do so, and we’re simply not using it.

Are there any other linux box’s out there? Ive tried jME on my box and it works like a charm, not sure whats going on with your box blah^3. Maybe its about time you invested in a better graphics card? Geforce2 are 5 generations old :-/

[quote]blah^3. If you would like to change the resolution or frequency or depth that are not available in the little dialog box. Open Properties.cfg file, and change the attributes accordingly. But I will have to change a property in the game first.
[/quote]
OK, I might try that (suddenly very busy at work again though, so maybe just wait to see if Cas’s interim LWJGL release does the trick?)

IIRC it doesn’t give sufficient information here, which is why debugging these display mode problems is very hard. Maybe this is because the APIs that LWJGL is using don’t give enough info either :(.

If only! Laptop… :frowning:

Unfortunately an undeniably popular card with todays gamers (especially when you’re looking at budget market).

Kev