Well, after 6 phone calls to the wonderful Blueyonder (my cable provider) I’m still no better off. So that upload might be a while off.
However, I’ve been considering a renderer change to Mini Adventure and wondered what you guys thought. An original part of Mini Adventure was to use Java2D purely so that it could be played on some low spec systems (DirectDraw only types). However, while this seems to be fine for Windows and Linux users (mostly) the Java2D implementation on MacOS is so rubbish that its not even making the 30 FPS mark.
I was considering moving the whole thing over to an OpenGL renderer but I’m not even sure whether I know how to make this fast in a tile based game. I suppose I just download all the tiles as mini-textures (or as one big one) and draw a bunch of quad in the right places.
I’d probably have to go a rewrite the GUI thats in place now aswell. That could take a fair while. Hmm…
I had considered MacOS pretty imporatant since its a games lacking system. What’d you reakon?
Should I just keep developing for a bit longer (get items and combat in) or should I port to OpenGL first?
Kev