Mini Adventure

It’s CTRL-click to get a context menu on a Mac. As long as your code is using the ‘isPopupMenuTrigger()’ method or whatever it is, then it should work fine.

Keep in mind that Macs ship with a single button mouse. Though if you plug in a USB mouse with many buttons & a scroll wheel etc., it is supported.

Seems to work pretty good on my Mac, I haven’t tried it in ages and the latest version has come a long way.

OS X 10.3.3 Java 1.4.2

Well, after playing around with keys a little…

… it seems as though I only need to press the SHIFT button whilst the cursor hovers over an object to view a context menu.

Nothing happens when I CTRL+click.

OS 10.3.3
Java 1.4.2.03

Errr… context menu isn’t working on Mac. Even with a two button mouse.

Shift is the keyboard command used for the context button, thats why it works. If that works and normal cursor control doesn’t work I’m most confused.

I don’t currently use ‘isPopupMenuTrigger()’ which explains why the right click doesn’t work. I’ll update this next time.

Kev

[quote]Yep, this one is on the list (although I’ve been slightly sidetracked at the moment).

What graphics spec are you running on?
Have you tried turning on the OpenGL pipeline in 1.5?

Kev
[/quote]
Graphics Spec - Geforce 4 440 Go (64MB)
How would I go about turning on the OpenGL pipeline?

Regards,
ribot

Click “Options” at the login dialog. There are a list of options you can play with. By the looks of your login you were getting 32fps because you had target fps set to 30 :slight_smile:

The OpenGL pipeline is only available in 1.5 but its interesting to see how good it is.

On windows, you might also consider turning vsync in windowed mode on :slight_smile: (after I went and got the JNI working for it)

Kev

I’d like to test how these options affect the performance but nothing happens when I click the “options” button. :frowning:

Tested on both apple and pc.

Ah yes! I’d forgotten about that… fix it tonight I will.

Kev “Yoda” Glass

Kev, are you using the current J2DA 0.2 for this project, or is it a special version?

Unfortunately J2DA wasn’t really suitable for the initial aim of Mini Adventure. I’d hoped to make the game run on my (at the time) work machine - read very very low spec. To do this I had to make lots of optimisations based on knowing exactly what rendering was being used.

Kev

I’ve received a few queries about the state of Mini Adventure wrt to my time being spent on getting Survivor up and running for the game competition.

Mini Adventure isn’t dead, or even close, I’ve got a tonne listed to do. After monday I’ll be getting back to moving it along. The observant may have noticed that Lights of Laminos has a new webpage on the grow and New Dawn Software have just started some forums (which will also support the development of Laminos).

In short, its not dead, I haven’t given up, I just don’t have time right now. But soon, oh yes, soon… :wink:

Kev

Kevin;
I’m glad to see that your still working on this. Although my current project is on hold. KRPG, its very similar to yours. I would love to help right the level editors, tools, ect, for you. I would also love to help in the game dev where possible. If you need any help let me know.

Funny you should mention this :slight_smile: The new website is up at http://laminos.newdawnsoftware.com although its not heavily populated at the moment.

Most interestingly we now have some seperate forums (http://forum.newdawnsoftware.com) that as MA progresses I’ll be frequenting more and more (I hope). Again, its massively under utilised at the moment, but I’m hoping we’ll grow an interested user base there.

Finally, yep, I’ll be looking for help pretty soon. Got a few more bits and piece that I just want to put in straight away (items, basic combat, scripting system) then I’ll open it up to the floors :slight_smile: Obviously anything I’ve done so far will be subject to change as people decide that it makes no sense.

Probably most interstingly is I’ll be making my toolset available this week (hopefully), which while pretty hard to use should give an idea on what needs doing :slight_smile:

Thanks for asking, its got me thinking again

Kev

It’s got you doing what now? :stuck_out_tongue:

Endolf

I have an xml scripting/dialog system partially implemented as our discussion on the forums about a year ago. It allows for things like <recieve_item></recieve_item> to be embedded in the xml dialogs. I’m sure its not exactly great, but It does work.

I’m using pretty much the same system for dialog, apart from the scripting sections are going to be off on the server so that it can be validating before allowing people to continue.

Kev

PS. Going to be a file wipe soon aswell :slight_smile:

Does this mean that I’m going to lose my Cleric???

D’oh!

I have a zip file now containing source, resources and editors so that I can let you guys have a play. However, my internet connection has decided that it doesn’t want to let me upload anything at a proper rate so it’ll be a while.

Just to let you know, it is on its way.

Kev

looking forward to having a browse of the files and hopefully creating some scene packs. :smiley:

P.S Don’t tell me you’re on a 56k (or lower) line?