Minecraft

btw, you can save and load levels on http://www.minecraft.net/ now. =)

Very fun, even though there are no goals. You have just wasted two nights of my time. ;D

Here is my first construction, a gate and a boat: http://www.youtube.com/watch?v=aCiRR5opnGo

The gate appears to be as high as possible, because the game did not allow me to put any more blocks on top of it. I made the boat by first filling it to drive the water out, and then etching the inside.

Cooperative multiplayer mode would be nice. Maybe so that first in a map editor somebody creates a plan that what to build, and then everybody will see in-game the blueprints (as a wire-frame model) of what they are expected to build.

In a competitive multiplayer mode, it might make sense to restrict the use of some materials. For example, rocks you would need to first collect from a mine, before you could place rocks somewhere else. Wood you could use unlimitedly, but the enemy could burn it easily, so for any strong buildings you would need rocks.

I think it might aid this game to make it third person instead of first person, or make it so you can switch between the two. I personally would really enjoy seeing some character there, because it doesn’t seem to make sense when having a “god” perspective that I can’t fly and have a cursor (like in Populous), etc.

I’ll second that! A third button would be better than “click & hold”, because then there would not be the short delay between clicking and digging faster.

Just imagine how many clicks I needed to dig this cave. ;D Thankfully I found a program called AutoClick that gave me a hotkey for faster digging (10 clicks per second).

It would also be useful to be able to dig an area of 2x2 or more blocks at a time. That would help much in digging large caves.

Wow, I love the new sky, plus the trees. I also like the fog instead of just clipping out the far away tiles. This seems like it would be super fun on network, just to build stuff, and what not :smiley:

water is cool

I wasted pretty much all of yesterday crying over signing applets in java, but I finally got it to work and released a new version. =)

You can hold the mouse button to repeat clicks now. The repeat speed is slightly too slow now.

signing is so god awful brittle its not even funny >:( once its in scripts its easy enough - but until then, and while testing its probably one of my least favorite exercises.

Nice, new blocks. What is the official interpretation that what the different blocks represent (1-9 and those that you can not build), or should we use our imagination? In some of the rocks I see something that resembles gold, copper and iron - a new game mode in plans?

Bug: When you return to game from the game menu by clicking “Back to game”, the click registers also in the game as one dig/build.

matzon: Thank god for moral support on #lwjgl. =) I’ve got a script going now, though, and no way I’m touching that ever again.

Jackal von ÖRF: Hey look, it DOES register as a click! Thanks!

The tiles are supposed to be stone, dirt, stone wall, planks, plant of some kind, wood trunk, leaves, sand, and (weakest graphics of all), gravel

I think the plant is the weakest graphic of all, just since it’s not as box-like as the rest of the graphics. Kind of ruins the box…ness? This game is too addictive :stuck_out_tongue: I made a house in it… of some sorts :slight_smile:

EDIT: I found a small… maybe a bug? Since the build height is so close to the cloud height, you can jump outside of the clouds and it looks kind of glitchy. http://img35.imageshack.us/img35/1808/cloudh.png

I released multiplayer the other day, and registrations shot through the roof. Over 24 hours, I got about 1200 registrations, and there currently are about 200 players playing it online. Holy moly!

Darn, I think you hit big with this game.

Get a nice site theme, some FAQ and some google adverts and you can make a little money.

Keep working on it and it will be very popular :slight_smile:

Make a android version and sell it for a few dollars and you will be rich 8)

I was playing in a public server and then I loaded one of my own maps. The chat messages continued to show up, even though I was on a different map than the others. Is this by design or a bug?

Grats Markus, well done!

// Json

A bug. Oopsies!

Hmmm…

This was in my console:


6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354] java.util.zip.ZipException: unknown compression method 
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354]  at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:140) 
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354]  at java.io.BufferedInputStream.fill(BufferedInputStream.java:218) 
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354]  at java.io.BufferedInputStream.read(BufferedInputStream.java:235) 
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354]  at sun.awt.image.PNGImageDecoder.produceImage(PNGImageDecoder.java:324) 
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354]  at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246) 
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354]  at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172) 
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354]  at sun.awt.image.ImageFetcher.run(ImageFetcher.java:136) 
6/10/09 9:09:21 AM [0x0-0x29029].com.apple.Safari[354] Flood filled 36735 tiles in 10.834 ms 
6/10/09 9:09:21 AM [0x0-0x29029].com.apple.Safari[354] LavaCount: 18 

I’ve played Minecraft before without any problems. This happened when I just went right to the applet.

And when I tried to join a public server, I got a black screen and this:


6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354] java.io.EOFException: Unexpected end of ZLIB input stream 
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354]  at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:216) 
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354]  at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:134) 
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354]  at java.io.BufferedInputStream.fill(BufferedInputStream.java:218) 
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354]  at java.io.BufferedInputStream.read(BufferedInputStream.java:235) 
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354]  at sun.awt.image.PNGImageDecoder.produceImage(PNGImageDecoder.java:324) 
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354]  at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246) 
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354]  at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172) 

I wish I could play.

I just get this:

[quote]org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:174)
at org.lwjgl.opengl.Display.createWindow(Display.java:308)
at org.lwjgl.opengl.Display.create(Display.java:839)
at org.lwjgl.opengl.Display.create(Display.java:767)
at org.lwjgl.opengl.Display.create(Display.java:748)
at com.mojang.minecraft.d.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[/quote]
One day intel will release some OpenGL drivers for windows 7.
Though oddly enough I can still play some OpenGL games.

two ways you get that:
1 - shit drivers with lack of hardware support (can be fixed by allowing software mode in lwjgl)
2 - too high requirements (stencil, alpha etc) which choosing mode.

probably 1 :frowning:

[quote] 1 - shit drivers with lack of hardware support
[/quote]
Yep, currently intel doesn’t support OpenGL yet on windows 7. DirectX works perfectly running games like COD 5.

[quote](can be fixed by allowing software mode in lwjgl)
[/quote]
Software mode? didn’t know there was such thing. Is it possible for JOGL?