btw, you can save and load levels on http://www.minecraft.net/ now. =)
Very fun, even though there are no goals. You have just wasted two nights of my time. ;D
Here is my first construction, a gate and a boat: http://www.youtube.com/watch?v=aCiRR5opnGo
The gate appears to be as high as possible, because the game did not allow me to put any more blocks on top of it. I made the boat by first filling it to drive the water out, and then etching the inside.
Cooperative multiplayer mode would be nice. Maybe so that first in a map editor somebody creates a plan that what to build, and then everybody will see in-game the blueprints (as a wire-frame model) of what they are expected to build.
In a competitive multiplayer mode, it might make sense to restrict the use of some materials. For example, rocks you would need to first collect from a mine, before you could place rocks somewhere else. Wood you could use unlimitedly, but the enemy could burn it easily, so for any strong buildings you would need rocks.
I think it might aid this game to make it third person instead of first person, or make it so you can switch between the two. I personally would really enjoy seeing some character there, because it doesn’t seem to make sense when having a “god” perspective that I can’t fly and have a cursor (like in Populous), etc.
I’ll second that! A third button would be better than “click & hold”, because then there would not be the short delay between clicking and digging faster.
Just imagine how many clicks I needed to dig this cave. ;D Thankfully I found a program called AutoClick that gave me a hotkey for faster digging (10 clicks per second).
It would also be useful to be able to dig an area of 2x2 or more blocks at a time. That would help much in digging large caves.
Wow, I love the new sky, plus the trees. I also like the fog instead of just clipping out the far away tiles. This seems like it would be super fun on network, just to build stuff, and what not
water is cool
I wasted pretty much all of yesterday crying over signing applets in java, but I finally got it to work and released a new version. =)
You can hold the mouse button to repeat clicks now. The repeat speed is slightly too slow now.
signing is so god awful brittle its not even funny >:( once its in scripts its easy enough - but until then, and while testing its probably one of my least favorite exercises.
Nice, new blocks. What is the official interpretation that what the different blocks represent (1-9 and those that you can not build), or should we use our imagination? In some of the rocks I see something that resembles gold, copper and iron - a new game mode in plans?
Bug: When you return to game from the game menu by clicking “Back to game”, the click registers also in the game as one dig/build.
matzon: Thank god for moral support on #lwjgl. =) I’ve got a script going now, though, and no way I’m touching that ever again.
Jackal von ÖRF: Hey look, it DOES register as a click! Thanks!
The tiles are supposed to be stone, dirt, stone wall, planks, plant of some kind, wood trunk, leaves, sand, and (weakest graphics of all), gravel
I think the plant is the weakest graphic of all, just since it’s not as box-like as the rest of the graphics. Kind of ruins the box…ness? This game is too addictive I made a house in it… of some sorts
EDIT: I found a small… maybe a bug? Since the build height is so close to the cloud height, you can jump outside of the clouds and it looks kind of glitchy. http://img35.imageshack.us/img35/1808/cloudh.png
I released multiplayer the other day, and registrations shot through the roof. Over 24 hours, I got about 1200 registrations, and there currently are about 200 players playing it online. Holy moly!
Darn, I think you hit big with this game.
Get a nice site theme, some FAQ and some google adverts and you can make a little money.
Keep working on it and it will be very popular
Make a android version and sell it for a few dollars and you will be rich 8)
I was playing in a public server and then I loaded one of my own maps. The chat messages continued to show up, even though I was on a different map than the others. Is this by design or a bug?
Grats Markus, well done!
// Json
A bug. Oopsies!
Hmmm…
This was in my console:
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354] java.util.zip.ZipException: unknown compression method
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354] at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:140)
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354] at java.io.BufferedInputStream.fill(BufferedInputStream.java:218)
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354] at java.io.BufferedInputStream.read(BufferedInputStream.java:235)
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354] at sun.awt.image.PNGImageDecoder.produceImage(PNGImageDecoder.java:324)
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354] at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246)
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354] at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172)
6/10/09 9:09:02 AM [0x0-0x29029].com.apple.Safari[354] at sun.awt.image.ImageFetcher.run(ImageFetcher.java:136)
6/10/09 9:09:21 AM [0x0-0x29029].com.apple.Safari[354] Flood filled 36735 tiles in 10.834 ms
6/10/09 9:09:21 AM [0x0-0x29029].com.apple.Safari[354] LavaCount: 18
I’ve played Minecraft before without any problems. This happened when I just went right to the applet.
And when I tried to join a public server, I got a black screen and this:
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354] java.io.EOFException: Unexpected end of ZLIB input stream
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354] at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:216)
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354] at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:134)
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354] at java.io.BufferedInputStream.fill(BufferedInputStream.java:218)
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354] at java.io.BufferedInputStream.read(BufferedInputStream.java:235)
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354] at sun.awt.image.PNGImageDecoder.produceImage(PNGImageDecoder.java:324)
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354] at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246)
6/10/09 9:13:23 AM [0x0-0x29029].com.apple.Safari[354] at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172)
I wish I could play.
I just get this:
[quote]org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:174)
at org.lwjgl.opengl.Display.createWindow(Display.java:308)
at org.lwjgl.opengl.Display.create(Display.java:839)
at org.lwjgl.opengl.Display.create(Display.java:767)
at org.lwjgl.opengl.Display.create(Display.java:748)
at com.mojang.minecraft.d.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[/quote]
One day intel will release some OpenGL drivers for windows 7.
Though oddly enough I can still play some OpenGL games.
two ways you get that:
1 - shit drivers with lack of hardware support (can be fixed by allowing software mode in lwjgl)
2 - too high requirements (stencil, alpha etc) which choosing mode.
probably 1
[quote] 1 - shit drivers with lack of hardware support
[/quote]
Yep, currently intel doesn’t support OpenGL yet on windows 7. DirectX works perfectly running games like COD 5.
[quote](can be fixed by allowing software mode in lwjgl)
[/quote]
Software mode? didn’t know there was such thing. Is it possible for JOGL?