When my game start running the avaliabe memory rapidaly drops from 30% to 2%. And at the end of 2%, there is a noticble lag and the avaliable memory back to 30% again.
I guess I must be creating enormous number new objects in the porcess. I look through my code but I couldn’t find where the leak is. So here is my qustion, is there any way you
can monitor the new objects being created on the fly?
Thanks in advance.