I’m bit confused on the proper method to manipulating the AlphaRaster directly on a TYPE_INT_ARGB BufferedImage. Setting the data values individually seems to have no effect.
I believe AlphaComposite can also be used for this purpose… but I don’t how to do that either.
If anyone could explain it, it would be greatly appreciated.
NOTE: Just noticed I accidentally put this in Game Play & Design… that was completely unintentional. If a mod wants to move it that’s fine.