Hi
I am making something regarding a heightmap.
well, i have the grid, and I want to use “GL_ARRAY_BUFFER” option (i dont have VBO on my laptop card :-).
I can make one long buffer of all my triangles, but I can also arrange my grid as a collection of triangle strips.
What is considered to be faster?
I can have just one single call for an ordinary triangle array, and I can have multiple calls for my multiple triangle strips.
whats usually faster and regarded as better method?