I am currently comparing LWJGL with JOGL + JOAL + JInput combination.
How to they compare in terms of support for OpenGL extensions?
With JOGL are you expected to use your own Vector and Matrix libraries? I did notice Java3D has vector package, can you just use that part of it without depending on the rest of Java3D.
I got the impression that jME (jMonkeyEngine) is better for games then Java3D. Would knowing LWJGL help with using jME?
Also is there any libraries for implementing menus with LWJGL or JOGL? I suppose JOGL can use Swing for GUI stuff.
