Ludum Dare 30 (Connected Worlds)

Oh gosh I didn’t realize I posted a screenshot and not the actual link :clue: . Alright here it is. I will also update my original post http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25675

Obviously, I’m not the best at art, physics, and a few other things. I decided to just throw what I have out there, so here’s my Ludum Dare 30 submission. Honestly, it might be the best, yet fastest game I’ve made.
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42391

Due to the lack of time (we started sunday afternoon/evening) we could not complete what we had planned as jam entry. To be honest, when we started we had in mind that it might be a bit too much, but we did get more done then I expected. Maybe we complete what we have defind as minimal launchable product for the LD. Maybe the code even get’s a bit cleaner, if we don’t have to hurry against a deadline :wink:

But none the less we had a fun time and I even learned one or two things, that I will be using in my other projects.

Looking forward to the games that have been created for this ludum dare. I liked the theme very much and I’m hoping for some nice games :wink:

I participated in the compo, and made probably the shiniest game I’ve ever made. :smiley: I used so much time polishing the thing that I forgot to add the main mechanic which would’ve made the game more accurate to the theme, but oh well. If you want to play, here’s the link: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=29941

Sadly no web version since GWT doesn’t want to cooperate and I don’t have time to fiddle with it :frowning: