Ludum Dare 29 (Beneath the Surface)

Interesting. Apparently there was a discussion here: http://www.ludumdare.com/compo/2014/04/08/rfc-ending-minilds-and-the-october-challenge/

But according to this comment, they’re keeping the minLDs: http://www.ludumdare.com/compo/2014/04/08/rfc-ending-minilds-and-the-october-challenge/comment-page-1/#comment-214213

I guess it could be a good thing for people to try out other jams, and it’s probably annoying for the LD guys to handle the big jams AND the smaller miniLDs.

PS- 7 hours left!

Not long left :persecutioncomplex:

I might use Rust this time, depending on the theme and whether or not I think I need to use a more familiar language to get the job done.

It is my first Ludum Dare and I haven’t been programming long but I think it will be fun, increase my skills and a chance to have fun :smiley: (Looking forward to making artwork :D)

1 Hour To Go.

What is your weapon loadout?

  • Jev

Slick2D
Paint.net
Tiled <-- maybe?

Need to find something for music still, I will likely get it in the morning. The comp starts at 2am here so I’ll do a few hours code and then look in the morning

For simple sound effects, Bfxr can’t be beat. You could also try recording iNudge for actual music, not sure on the copyright though.

I’m won’t be in the comp, but here’s a bunch of interesting tools you guys might find useful: http://www.reddit.com/r/gamedev/comments/18e38t/pocketknives_for_game_developers/

[quote]For simple sound effects, Bfxr can’t be beat.

I’m won’t be in the comp, but here’s a bunch of interesting tools you guys might find useful: http://www.reddit.com/r/gamedev/comments/18e38t/pocketknives_for_game_developers/
[/quote]
Thanks! I’ll take a look at the list and Bfxr :smiley:

Lang: Java,
IDE: Eclipse Kepler,
Lib: MERCury,
GUI/General Image Editor: Paint.NET,
Sprite/Texture Editor: Aseprite,
Sound FX: BFXR/SFXR,
Music: PixiTracker and Audacity,
Map Editor: Doppler Tiled-Map Editor.

That’s my loadout. :slight_smile:

  • Jev

BENEATH THE SURFACE

(I’m probably going to do a roguelike)

My parents, despite having been given 3 weeks notice, have decided just today that we are going away for the weekend.

I will still be able to enter, since I’ve got my laptop, but I’ll have no internet access.
I guess the first you’ll see of my project is just before it’s finished.

Good luck everyone else.
Happy LD!

sigh.

Have fun guys. If I were doing it, I’d do some sort of mining thing :wink:

Do a Dig Dug clone!

Well, I’m going now, so I’ll leave you with this:

Just turned 4am here but having fun! Had a few issues at the start, stupid Eclipse but it’s going well. I have a part of my map done, a player sprite and gravity working for the jumping mechanics :slight_smile:

Well my code hates me so I did some spriting, and came up with Sir B. N. Eath.

He’s still a WIP.

I’ve fixed my code and fully animated my character, so now I must sleep.
I’m quite happy with how he turned out, I certainly exceeded what I thought were my abilities.

ALT+SHIFT

I thought I take this LD as an opportunity to learn a bit more about box2d, box2d lights etc, so I can use hte results here for my other game project. Haven’t done very much yet. Setup a box2d world, the rayhandler and a scene2d stage, camera etc.

As theme I thought I take up an old idea from LD25, when I got sick and couldn’t complete my entry. Cells in an ocean fightign and eating each other :wink:

Pics showing some dots and lights:

Box2D and Box2DLights and great libraries. I played around with them for a bit and I actually have a small demo project posted somewhere I think. Implementing lights yourself in 2D isn’t that hard and it’s actuall a lot of fun, I’m gonna do that next LD when I can (hopefully) participate.
Hope you guys are having fun!!