Looking for a few volunteers...

All,

I am speaking on a panel at GDC next month and have an assignment to build and present. Basically, I have to get a team to build a breakout game, in Java of course, and document the development and present it alongside ones built in Flash and C#. I have the details here, anyone want to sign up to help me out?

-Chris

Hi Chris

That’s a great opportunity, I’d love to. I just read that the GDC kicks off in March which is quite soon.

If you want me on the team I’d be interested to know the details especially the time frame. I’ll make sure I’ve got the time to do a good job and then I’ll commit if there’s room for me.

Thanks,
Keith

PS: I know something about Java2D games, a game (prototype) I’ve been working on is here: http://www.freewebs.com/commanderkeith/STG/STG.jnlp

Hmm…i might be interested…maybe i can talk with my friend who helped me build arena.b92.net for an extra pair of hands…

It sounds interesting.

Please, give more details, requirements, awards, publications… It’s for March, so it can be tough.

I’m just updating my CV. By the moment, my home page is http://es.geocities.com/luisja80/eng.
4k - Billard is my first entry at J4K 2007 Contest.

Can we use any Java APIs to develop the Java version? I’d rather use Slick. And, what are your objectives in this panel? What do you expect to demonstrate?

That’s a rather skinny description. No requirements other than “a brakeout game”? What about graphics? :slight_smile:

I can probably create a very well coded breakout game that looks ugly as hell. :slight_smile:

Ehhh… Where?

Hey Chris, I’ve just quit my job and going full-time soon and will have all the time in the world from the end of March… might I be of any use?

Cas :slight_smile:

Lucky you! :smiley: But I know you have worked very very hard to achieve this.

When’s the session? I want to see this … :slight_smile:

Also, if you want any 2nd opinions or help on the non-coding parts, I’d be happy to help.

All,

Thanks for your response and desire to help! Cas is gogin to plow though this for us.

Will keep you all posted!

-Chris

Sorted :smiley:

Cas :slight_smile:

I have accidentally started a side project about a week ago. Markus_Persson said a problem had made him loose sleep, and then I started thinking about it and it seemed like I would start loosing sleep unless I tested it out in code :stuck_out_tongue: Well, having done that, and than reading this thread I realized that I basically had done a breakout game as well. I just needed to change some configuration. It is my first peak at Slick2D and I quite like it. I have put in less work than on an average 4K game and it is already quite playable. If anyone wants to have a peak at, I created a snapshot of it here:

Download

I know, I know. Webstart you scream. Well I had to make some changes to Slick and it created lots of problems in the way to deploy it. I think it was talked much about different signatures and so on in this forum. I have also detected that problem… Anyway just d/l unzip and dbl-click (for win). I will try to push my changes into Slick so that it can be deployed via webstart in a while.

Keys: 1,2,3,4,q,w,e,shift buttons, enter to launch ball
It’s a snapshot in mid dev, so you can probably produce some funny effects :slight_smile:

Cas, you want any code, just let me know, but I guess you’ll whip up a school example breakout in no time. Chris, I guess you are mostly looking for the dev diary, but if you want a more freaked out version of breakout, just let me know. I will continue to develop this anyway, but probably focus on the “e” button in the game :wink: unless you wan´t this as well. Then I’d make an effort to make the breakout look and sound a bit better right away.

Tried it. Really too easy. The ball stays at the top of the screen most of time destroying bricks. Particle effect on brick destruction and music are great.

not the type of game I would want to play with my mouse. :-\

I probably should have pointed out a bit more clear that this is just a “proof of concept”. I spent about 10 min designing the “q” and “w” levels/games. I hadn’t given this a single thought ~10 days ago, and coded it between 45+h workweek and having 1.5y old triplets, so FAR away from complete game :slight_smile: . Press “e” to see what I really spent most time on, but that it really not part of this topic. I should start another thread when I get a bit further ahead.

Well, I won’t add kbd support to breakout, that’s just WRONG :wink:

Try pressing “e” and you’ll get pinball completely kbd ctrled.

Doesn’t run for me. What are these strange files with extensions like .bat and .dll?

OK, opened a separate thread for game specific questions, so any feedback and Qs on game I provided link to can be posted here, and keep this thread for Chris and Cas’ project.

And? How was it?

Bill

My breakout game is here:
http://users.conquer-space.net/~ulf/breakout4k/breakout4k.jnlp

It uses exact collision detection for both ball/block and ball/sphere collision detection. It was supposed to be a 4k game, but I didn’t have time to finish it before the deadline. :frowning:
Source is available here:
http://users.conquer-space.net/~ulf/breakout4k/breakout4k.java

Cheers,

– Ulf

PS: Awww, too late, eh?