re: organization…
I want to maintain a balance between:
[] Making a page that immediately makes people think “hey, there’s some cool looking games!” (this has been influential in the sorting process so far ;). Sorry to be so image-ist!)
[] Inclusive, everyone should be able to be involved. This is going to become particularly hard as soon as I get submissions of 50 identical tetris clones
[] Showcasing promising games. I really want to give extra exposure to struggling java games developers. This will get hard if e.g. a large corporation muscles in with a load of slick innovative games that threaten to obscure great efforts from small groups and individual bedroom-developers.
[] Provide incentives for people to improve their games, and to finish them (too many games never get completed!)
[*] Make it very easy and quick for players to find and play games. This is the primary reason for encouraging developers (ultimately possibly even forcing them) to make their games webstartable.
On the very far horizon is the prospect of possibly generating some revenue from these games that would then be divided up amongst the games developers, with each developer gettting a percentage proportional to how much their game was played/downloaded.
For people trying to make commercial java games, life is very tough. Anything that would make this easier would be a good thing IMHO. I’ve been inspired by some brilliantly clever systems elsewhere in teh games industry that have actually worked (NB: if anyone from the GTG wants to talk about how this could be done, and not only provide cash to java games developers but even provide cash to the GTG, then get in contact with me and I’ll show you some inspirational examples).
But for now it’s all about giving “fair” exposure to everyone, at very low effort. I think the brilliant games we see on this category in the forums deserve better promotion, and as a player I get fed up navigating the forum just to play some games :(.
So. At the moment, my ordering scheme is this:
[] Commercial, completed games get priority. They need all the help they can get, and they look really nice too.
[] All other completed games, ordered by how excting / fun / innovative / etc they are. I’m not trying to promote tetris-clones. I am trying to promote people with funky game ideas who have the guts and skill or plain determination to carry them off.
[*] All works-in-progress, sorted by most promising/interesting/fun etc first. Same as above, but the incentive is to complete your game and get it higher on the page.
If you can come up with better ideas on how to arrange the page, especially including rankings of some sort (e.g. each game gets a higher score for the number of times people click on it), which continues to balance the things I mentioend at the top, then let’s hear them!
Here’s an idea: howabout a “top-5” that are hand picked and reselected every week or every month, with everything else ranked down the page according to number of hits (or something like that)? This would allow me to always have some eye candy at the top of the page wihtout unfairly prejudicing, and also give extra exposure to projects that need / deserve it, whilst having a page structure that is mainly composed of rankings that cause boring games to slide down the page…