Listing of all games posted on this board

How about a categorization into 3 main pages, each with subsections like this

[] New games (original ideas, original gameplay, etc)
[
] Sub-sections:
[list]
[] Gold (completed games)
[
] Playtesting (games that are mostly complete, games that are still being actively developed)
[*] Prototypes (early in development; basic gameplay only; most features missing)

[] Classic games (e.g. remakes of tetris, pacman, asteroids, pong etc)
[
] Sub-sections:

[] Favourites (only one of each type; periodically re-selected)
[
] Others (all others)

[*] Broken games (all the ones where the download link has stopped working or never worked in the first place - if things don’t get fixed in e.g. 1 month they are delisted)
[/list]

Well, here’s my 4K entry from last year. It’s a complete game of Missile Command, and would fit nicely in the “retro-games” area. Oh, and did I mention that it’s only 4K? :wink:

Hmm…an extra section, then:

[] Competition entries
[
] sub-sections:
[list]
[] 4k games (entire game must be less than a 4kb download)
[
] …other game compo classes
[*] Competitions (just a list of links to different java / game programming competitions)

[/list]

EDIT: obviously, webstart-ability will be waived for small compo games, although its still greatly encouraged for any large (eg 64k) compo games (and the small ones if you want to show off and can fit it in :))…you can make a webstart version even if it goes over your 64k, and have the original 64k version on your site which people can download if they want to check you really did it :slight_smile:

All,

We have started to caputure all of the URLs that have been posted within the forums and validating the projects, making sure the links still work, etc. As Athomas said, we are working on a beta page for Java.Com and will link to this from the front of Java.Net/games

More update in the post i will be doing about GDC :slight_smile:

-ChrisM

Having not been directly involved in the “Beta” page, I’m not sure how closely it reflects some of the suggestions that have been made here, or how far along we are in the design. That said, I like the direction this discussion has been going in, and would like to encourage further exploration.

It may be worth creating a project or site as Blah suggests, aggregating the links there and then referencing them from the beta page. That way, Blah or whoever wants to run the project can handle managing new entries and deleting dead links etc, after the “beta” page goes live. It would still be up to Chris & the Java.Com folks to decide what makes it to that java.com site, but at least it wouldn’t require Chris to return to the “Your Games Here” thread in six months and spend another week or so sifting through it for decent, functional games.

Don’t know if anyone here did it but this should go on that page:

http://www.geocities.com/datyper/default.htm

[quote]Don’t know if anyone here did it but this should go on that page:

http://www.geocities.com/datyper/default.htm
[/quote]
I would if it worked. I’m getting:

I/O exception while reading: Server returned HTTP response code: 508 for URL: http://www.geocities.com/datyper/default.htm

IIRC 508 isn’t even an official code, so it’s presumably geocities mucking about.

Until it works, it’s not going up :(.

Also there’s a couple I’m not putting up because they’re applets but they don’t work - they use code to invoked windows-only CAB’s, ActiveX, or similar to try and auto force/check you to download a JRE. Stupid. If they convert their pages to use the real applet tags, I’ll add them too :slight_smile:

try this URL instead:

http://s94696157.onlinehome.us/DATypeR/

(added a link in the WiKi, at least)

Hi,

great work!!!

[quote]try this URL instead:

http://s94696157.onlinehome.us/DATypeR/
[/quote]
Thanks, that works fine. Is that a permanent address? or just a dynamic one off a cable modem or something?

PS Please make a webstart version! :slight_smile:

It’s not mine, I don’t know the person. I think it is permanent. I didn’t know you could make a webstart applet.

How about www.publicstaticgame.com :slight_smile:

Kev

I know the guy who made the pacman game. His name is javatypo, and his site is http://xaptronic.ionichost.com

Updated; just lots of layout changes and some general tidying up and cleaning up.

I have a batch of more games to add as soon as I get the time.

24 Games now listed…hoping that people will send me some more soon!

Woo! New screenshots to replace the old flat shaded one. :slight_smile:

http://studenti.lboro.ac.uk/~cojc5/Temp/Resized%20320%20(1).png

http://studenti.lboro.ac.uk/~cojc5/Temp/Resized%20320%20(2).png

Take your pick out of the two, I’m not sure which I prefer. Give me a few minutes and I’ll have the webstart version updated as well…

FYI S-Type doesn’t run for me I get the following in the webstart log.

Adding PenumbraTexture (Data/Textures/Core/Penumbra.png) to texture set.
Loading texture Data/Textures/Core/ExponentialFalloff.png to ID: 27
Texture real width:256
Adding ExLightFalloff (Data/Textures/Core/ExponentialFalloff.png) to texture set.
net.java.games.jogl.GLException: glGetError() returned the following error codes after a call to glDrawElements(): GL_INVALID_VALUE 
      at net.java.games.jogl.DebugGL.checkGLGetError(DebugGL.java:9828)
      at net.java.games.jogl.DebugGL.glDrawElements(DebugGL.java:2074)
      at com.vscript.core.renderer.IndexBuffer.render(IndexBuffer.java:54)
      at com.vscript.core.renderer.GameRenderer.mergeShadowHulls(GameRenderer.java:611)
      at com.vscript.core.renderer.GameRenderer.render(GameRenderer.java:268)
      at com.vscript.core.VScript.display(VScript.java:527)
      at net.java.games.jogl.impl.GLDrawableHelper.display(GLDrawableHelper.java:74)
      at net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:194)
      at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:235)
      at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182)
      at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82)
      at net.java.games.jogl.Animator$1.run(Animator.java:104)
      at java.lang.Thread.run(Unknown Source)

and v-script randomly dies getting a crash like this



Unexpected Signal : EXCEPTION_ACCESS_VIOLATION (0xc0000005) occurred at PC=0x803CEF9
Function=[Unknown.]
Library=C:\Program Files\Java\j2re1.4.2_01\bin\client\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
      just occurred. Please refer to release documentation for possible
      reason and solutions.


Current Java thread:
      at net.java.games.jogl.impl.JAWT.FreeDrawingSurface0(Native Method)
      at net.java.games.jogl.impl.JAWT.FreeDrawingSurface(JAWT.java:53)
      at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.unlockSurface(WindowsOnscreenGLContext.java:196)
      at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.makeCurrent(WindowsOnscreenGLContext.java:122)
      - locked <0x105c7f60> (a net.java.games.jogl.impl.windows.WindowsOnscreenGLContext)
      at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:199)
      - locked <0x105c7f60> (a net.java.games.jogl.impl.windows.WindowsOnscreenGLContext)
      at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182)
      at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82)
      at net.java.games.jogl.GLCanvas.paint(GLCanvas.java:89)
      at sun.awt.RepaintArea.paint(Unknown Source)
      at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
      at java.awt.Component.dispatchEventImpl(Unknown Source)
      at java.awt.Component.dispatchEvent(Unknown Source)
      at java.awt.EventQueue.dispatchEvent(Unknown Source)
      at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
      at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
      at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
      at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
      at java.awt.EventDispatchThread.run(Unknown Source)

Dynamic libraries:
0x00400000 - 0x00407000       C:\Program Files\Java\j2re1.4.2_01\bin\javaw.exe
0x77F80000 - 0x77FFB000       C:\WINNT\system32\ntdll.dll
0x7C2D0000 - 0x7C332000       C:\WINNT\system32\ADVAPI32.dll
.
.
.
\imagehlp.dll
0x72A00000 - 0x72A2D000       C:\WINNT\system32\DBGHELP.dll

Heap at VM Abort:
Heap
 def new generation   total 1024K, used 251K [0x10010000, 0x10120000, 0x104f0000)
  eden space 960K,  25% used [0x10010000, 0x1004e4d8, 0x10100000)
  from space 64K,   4% used [0x10110000, 0x10110ae8, 0x10120000)
  to   space 64K,   0% used [0x10100000, 0x10100000, 0x10110000)
 tenured generation   total 12116K, used 11467K [0x104f0000, 0x110c5000, 0x14010000)
   the space 12116K,  94% used [0x104f0000, 0x11022c90, 0x11022e00, 0x110c5000)
 compacting perm gen  total 11520K, used 11477K [0x14010000, 0x14b50000, 0x18010000)
   the space 11520K,  99% used [0x14010000, 0x14b455e8, 0x14b45600, 0x14b50000)

Local Time = Wed Mar 03 10:39:18 2004
Elapsed Time = 91
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002EF
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.4.2_01-b06 mixed mode)
#

To avoid clogging up blah’s topic, I’ll sort out any issues over in my thread: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=Announcements;action=display;num=1069812343;start=30#30

I was hoping to have some time to update it again this weekend, but it looks like I won’t.

In the meantime, here’s a preview of a new look I tried, to fit with the maroon colour scheme of the GTG’s GDC CD (…XYZ ;)).

EDIT: screenshot removed

The “developers” section will contain info on:

  • link to JGO
  • how to webstart your games
  • submission guidelines
  • …any other useful things that people suggest… :slight_smile:

The “java” section will contain info on:

  • how to get the latest version of java
  • what webstart does for you, the player
  • what the latest version of java is (i.e. not 1.5 :)) and how to check you’ve got the latest version

I haven’t worked out how to sort the games yet. I can’t think of an grouping that makes sense to people browsing the pages AND lets you easily put “work in progress” games that are playable but have no graphics next to things like Flying Guns or Wurm without the “in-progress” games looking utter ****. :(.