Lionheart Remake

Hello,

Do you know the original Lionheart, made by Thalion in 1992, for the Amiga ?
You can have a look here: http://hol.abime.net/894

I started a remake in 2007, which was designed for Windows only, because of DirectX use.

Since June 2010, i’m working on my LionEngine, a game engine working with Java 6 (Java2D).

I’m using this engine for my new remake of Lionheart, working with Java this time.

Here some screens showing the project progress:

http://www.b3dgs.com/v6/projects/lionheart_remake/screens/2.png

http://www.b3dgs.com/v6/projects/lionheart_remake/screens/3.png

http://www.b3dgs.com/v6/projects/lionheart_remake/screens/4.png

Have fun if you are interested by this remake !
I will continue to inform you about my java remake progress.

Looks really cool! Good job!

I was unsure which one to download, and I ended up downloading the v3 one.
Not really happy about the installation. Tried to run the game, and it didn’t respond. Had to restart the computer.
It looks to be god though.

v3 ? This is the oldest.
You can try with Enhanced version, which works until Win7, and 64bits compatible.

Edit: I added the first release date for each main version. Then it is easy to know which is the latest.

I saw this and thought you meant Lionheart: Legacy of the Crusader.

Guess not. :slight_smile:

Eh no, this is not the rpg game; but the “first” Lionheart (1992) :wink:

I added an hx3x filtering and modified the coloured raster:

http://www.b3dgs.com/v5/projects/lionheart_remake/java/std_hq3x_bil.png

(Full size image)

Hmmm they all look the same :stuck_out_tongue:

Hum, perhaps the image is not large enough. Same pb with full size image ?

Here another comparison:

hq3x:
http://www.b3dgs.com/v5/projects/lionheart_remake/java/hq3x.png

Raster:
http://www.b3dgs.com/v5/projects/lionheart_remake/java/raster.png

Another screen showing the five swamps theme:

http://www.b3dgs.com/v5/projects/lionheart_remake/java/swamp_themes.png

Hi,

I haven’t tried the game out, but it seems nice. To recreate the levels, did you try to copy them by replaying the original game or did you manage to get the data files ?

By the way, what’s the use of the five swamp themes you posted ?

Oh now the differences are visible, and the one on the right side is higher quality in the hq3x picture.

amazing remake!

is the source code available for the engine and the game? Is this engine able to create another 2D plataform game or it was designed only for this game.

@zlandorf:
One theme will be used for one stage. At there are at least 3 swamps stage (on the original game)

About the levels, I have both.
My old level editor was able to convert original map data to my own data.
Also, my old/new editor is able to convert an image map rip (bmp, png) into a set of data (tileID, x, y), by checking the full image, even if it is large (larger than 10240 * 1280)
This function is compatible with all game. It only requires one or different tilesets + image map rip (in one image)

@luisoft :
Yes.

At the moment, only the v1.2 of my engine is available, as I’m working on the v2, which will be really different to the older one. This is why I removed the link on my website.
When my Java remake will be ready, I will put both remake & engine source code.

My engine is ready to make 2D Platform and Strategy game with ease (a set of AbstractMap, AbstractPlayer, AbstractAI, AbstractTile, AbstractRaster, Pathfinding …).
It should also be Hack’n Slash ready. (it also contains a sort of General World Edit, which allows to set units data, such as animations range, cost, damages, icons … and ready for Warcraft II like map edit, with automatic tiles transition [DarkGrass-Grass-Ground-DarkGround-Water-DarkWater])

The engine is designed to work fine with low PC spec. (working on my old Laptop, 7 years old, with only 64Mb for the GPU)

I’m currently working on the Lionheart Level Editor, trying to make it the easiest to use.
Monsters will be ready at the same time, which means that a playable demo should be released soon.

I improved my rasterbar implementation (Copper like amiga)

http://www.b3dgs.com/v5/projects/lionheart_remake/java/raster_smooth.png

(The first one is smoother than the 2nd, which shows blocs of colors)

I reach now more than 1100 colours on a complete scene !

Hi Byron,

This is really cool. If you drop us an email at Free Gamer (http://freegamer.blogspot.com) when you are done, we’ll feature you there and get you some traffic. (Open source required though that seems to be your intention.)

I like your work dude ;D

Nice.

Thank you guys :slight_smile:

For sure, it will be open source (engine & game) !

No screens since last time … as there are nothing really interesting to see.
I’m working on player vs monsters collisions (monsters vs map collisions are done)

Will players need to own a copy of the original Lionheart or are you making your graphics/levels from scratch? (Or do you have permission to use the originals?)

On my previous release, I ripped all Gfx myself.
Then, when my first release was ready, I was able to talk with the original crew.

Henk Nieborg (Gfx) gave me his original gfx + some bonus (unused).

So, as it is only for free, you can download my remake without having any troubles.