Hey all! Haven’t posted in a little bit.
Basically, I’ve made the switch to libgdx and I enjoy it quite a bit. I also recently read up on my pixel art theory and the like and have grown fascinated with the idea of using limited color palettes. In particular, this resource has made me realize what I’ve been looking for for quite some time:
http://www.pixeljoint.com/forum/forum_posts.asp?TID=12795
My question is–in addition to the fact that you maintain visual consistency throughout your piece and lend a (perhaps subjectively) nice element of aesthetic pleasure to your pixel art–is there a performance gain to be had with using a limited color palette? The above work shows the use of 16 colors, which is frankly quite amazing and works pretty well, but I’m thinking more along the lines of pursuing 256 colors after doing some posterizing tests and such with GIMP on some game art I’ve picked off Google. I’m still learning a lot about graphics but want to know if having a limited palette could lend a boost in performance through libgdx, or least OpenGL, more specifically. I apologize for my naivete! Thank you in advance for your help and suggestions.
Colton