Sooo how would I test performance in Libgdx? I mean, I can’t really measure the time it takes to render, because I don’t start/end the rendering process. I only “send” data to GPU or something like that. I don’t “update” display and stuff like that. Are there methods built into Libgdx to test performance?
I tried measuring the time it takes to “render” my game. (you know, glclear, batch.begin, render, batch.end). With this, it takes ~300.00 something (1000000000 / 1000 seconds?). When I add my update game logic, it takes +2000.00 something.