libgdx - particle effects and actors/stage

So I am trying to use particle effects and I pretty much get it, but all the examples I’ve seen involve drawing using a sprite batch, which doesn’t really fit into my actor/stage/stage.draw(), because I have a hierarchy of screens. How would I incorporate particle effects? I thought about extending Image or Actor but I can’t seem to get that to work.

I use hierarchy of screens too but still hold reference of SpriteBatch.

Ah ok, I’ll try that.