Would be very great full for any information? as im not very good with graphics?
What exactly do you mean? Are you wondering how to design levels or store levels?
Design, graphics isn’t my strongest point
Well graphics shouldn’t be an issue up front for any game. Now if you don’t know how to build a level, then that’s another problem that I know just where to find info for.
Graphics should be something that evolves with the game, and if you can’t draw, there are plenty of free images/tutorials online!
Thanks
Do you want specifically designed levels or procedural generation?
designed levels
Still not sure which you mean
level design by itself is just architecture and mechanics
graphics are aesthetics
but yeah, with both my answer would be: look at games, start simple. 8bit level design and graphics to get into it
Making your own map editor can be a chore… you CAN use existing ones like “Tiled”
but you can also just start simple…
here is what my first map-editor looked liked (Top down in this example)
https://dl.dropbox.com/u/52666052/firstmapeditor.jpg
its gets better over time
http://img155.imageshack.us/img155/9186/alka2.jpg
later you want to place enemies and stuff, have many layers…
but when you start, just keep it simple
I know it’s your first post, but try not to revive threads that are as old as this.