It saves the game whenever you change level. The save game can’t store the whole generated level and what you’ve killed etc. So it only saves when it moves level.
Kev
It saves the game whenever you change level. The save game can’t store the whole generated level and what you’ve killed etc. So it only saves when it moves level.
Kev
http://dl.dropbox.com/u/1668516/shots/TouchQuest/shot113111-1302520647.png
On screen cursors for phones!
Kev
ah nice, does that mean we’ll get keyboard controls too ?
Correct, only for movement and selected dialogs - still need the mouse for some stuff, but I’m about to add ASDW controls in to make that easier too.
Kev
Also added a standalone command line version if anyone feels the need:
http://www.legendsofyore.com/jars/legendsofyore-188.zip
Kev
Just seeing if I could sprite anything up for this:
http://dl.dropbox.com/u/1668516/sprites/sprite190411.png
http://dl.dropbox.com/u/1668516/sprites/sprite190411-1.png
Maybe with a slightly higher resolution. Probably don’t have the skills but fun trying
Kev
New release uploaded, theres quite a lot of changes:
20/4/2011
10/4/2011
As always I’d appreciate any feedback, game play, feel, graphics, bugs etc
Many thanks for the support so far!
Kev
Keeps getting better
I tried to go down the dungeon in the graveyard. Got to floor 2, and made my way back up. On the last ladder the game crashed.
Didn’t get a stack trace did you?
And glad to see you logged in and saved your 2 games to the server!
Kev
Time to start logging stacktraces to the server too then
Cas
Android client already does it
Kev
Uploaded a fix version:
Kev
Another quick update to add tooltips when dragging your finger/mouse across the screen to let you know whats going to happen. Should help with inaccurate clicks/touches.
Also updated Android market.
Kev
Sorry if this is getting spammy?
Uploaded a bug fix release:
Kev
Nah this isn’t getting spammy. It’s pretty cool and at all the work and effort you’re putting in this game! Good job!!
Loads more work gone in but nothing to make publish yet. I have just written a blog entry over at http://blog.legendsofyore.com about how the game is currently defined and how I’m looking define quest/npc scripting. It’s basically going to end up look like this:
<script>
<if attribute=”stat-level” operation=”<” compare=”8″>
<showDialog protrait=”147″ name=”Guard” text=”You may not pass until level 8 whelp”>
<option name=”Ok, I’ll be back”/>
</showDialog>
</if>
<if attribute=”stat-level” operation=”>” compare=”7″>
<showDialog protrait=”147″ name=”Guard” text=”Good luck on your adventurers”>
<option name=”Thanks!”>
<moveToMap name=”wild1″ x=”24″ y=”48″/>
</option>
</showDialog>
</if>
</script>
In other news I’m getting some requests to have higher-res graphics. I love the original style, sort of thought its what the game nice. Any opinions?
Kev
Change to high-resolution graphics at the same time that Minecraft gets rid of its chunky low-res blocks.
I think doubling the resolution would be good thing. The pixels are currently bigger than I would’ve preferred. I would definitelly stay fairly low-res as it’s both easier to do and has it’s own style that works well with imagination.
Screw them. Some people have no appreciation of style. Some kind of genetic defect.
There’s always: more tiles/screen option and/or HqNx,ScaleNx and keep the LoFi look.