Legends of Yore

Yes, I think that’d be a good feature to have. Handy for finger-dragging too.

Cas :slight_smile:

Random idea: If you want to make the game fast-paced, how about imposing a time limit? After three-minutes the dungeon starts to de-materialize, and it’s Game Over if the player isn’t out of it (back to the entrance, found another exit, used a teleport spell) when it goes.

That way the player has to make a choice whether to fight a monster or run past it, whether to wade through a group of monsters or to clear them with a fireball spell. It would stop boring players like me from plodding from room to room, methodically killing all monsters, and hoovering up every last bit of treasure. :wink:

Simon

Gah no! Just make it stop/resume nicely :slight_smile: I like epics, in 2 minute chunks!

Cas :slight_smile:

Thanks for all the feedback guys, I’m just getting on to it all now.

Kev

Nice game. :o :slight_smile:
I’ve tried the applet and had no bugs.
Now my wishes: more content, more weapons, more enemies etc … :wink:

Been a bit out of action for a few days but I’m managed to update the RPG rules document:

http://www.legendsofyore.com/rules.html

And handled death correctly:

http://dl.dropbox.com/u/1668516/shots/TouchQuest/shot73111-1302209924.png

Kev

Due to the feedback I’ve changed the character selection screen:

http://dl.dropbox.com/u/1668516/shots/TouchQuest/shot83111-1302281338.png

and shops are now working too:

http://dl.dropbox.com/u/1668516/shots/TouchQuest/shot93111-1302344804.png

New build soon, honest :wink:

Kev

New release uploaded, build 146. Lots of updates but the changes that I’ve tracked:

9/4/2011

  • Rage and Zen for warriors and achers
  • Rage goes up as more hits are made
  • Zen goes up as you stand still
  • Shops working

8/4/2011

  • Handle death correctly
  • Update Rules document
  • Can you put a marker on your map when you discover where the stairs down is?
  • Disable skip turn in mini-map etc. Only needed on main screen
  • Experience bar should til next level rather than % of total
  • Better more interactive title screen
  • Make buttons for character type selection more obvious
  • Details on character type when selecting them
  • Items only present for certain characters
  • Fix rotation of snakes bug on iOS/Android
  • Scroll or view around mode (by holding character and dragging)

I’ve tried to applied the feedback I’ve received and added a bunch of additional features. This isn’t a content update yet, thats next on the list - along with making the dungeons more feature rich.

I’d welcome any feedback.

Kev

This game rocks, lovely feel and look. I used the applet version.

Path finding is great too. I just wish I could just hold the mouse down instead of having to click all the time.

Once I went down to the dungeon I couldn’t get out, it just said that I was a coward lol.

Just downloaded it onto my android phone. Works sweet! I’ve got to try it on my friends iphone. The archers arrows sometimes go further than the enemy and thru walls.

Fantastic work, really amazing the way it runs on all these devices and looks great too.

Path finding - check, I’ll look at making it work with drag too.

To get out of the dungeon you need to use “Town Portal” spells.

Thanks for the feedback. Thinking I’m going to stick the beta on market to make it easier to get updates.

Kev

I’ve put the current version up on android market to make updating easier:

https://market.android.com/details?id=org.newdawn.touchquest

Kev

Very nice game, Kev. This is definitely something I’d play in a coffee break or on the bus :wink:

Applet version crashing for me:

[quote]Exception in thread “Thread-20” java.security.AccessControlException: access denied (java.util.PropertyPermission user.dir read)
at java.security.AccessControlContext.checkPermission(Unknown Source)
at java.security.AccessController.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkPropertyAccess(Unknown Source)
at java.lang.System.getProperty(Unknown Source)
at java.io.Win32FileSystem.getUserPath(Unknown Source)
at java.io.Win32FileSystem.resolve(Unknown Source)
at java.io.File.getAbsolutePath(Unknown Source)
at org.newdawn.touchapi.applet.TouchApplet.gameLoop(TouchApplet.java:184)
at org.newdawn.touchapi.applet.TouchApplet.access$200(TouchApplet.java:41)
at org.newdawn.touchapi.applet.TouchApplet$1.run(TouchApplet.java:84)
[/quote]

The warrior is much easier than the archer and the archer is much easier than the wizard.

I died once as the wizard and then chose to restart as an archer, when he died I didn’t get the death scene and instead I became a bag and could build up my zen.

Mike

yup crashed here for me too while playing.

[quote]Java Plug-in 1.6.0_24
Using JRE version 1.6.0_24-b07 Java HotSpot™ 64-Bit Server VM
User home directory = /home/computer


c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
l: dump classloader list
m: print memory usage
o: trigger logging
q: hide console
r: reload policy configuration
s: dump system and deployment properties
t: dump thread list
v: dump thread stack
x: clear classloader cache
0-5: set trace level to

Loading Player: Warrior
Loading Player: Archer
Loading Player: Wizard
Loading Monster: Skeleton
Loading Monster: Blob
Loading Monster: Spider
Loading Monster: Kobold
Loading Monster: Ghost
Loading Monster: Cobra
Loading Monster: Snake
Loading Monster: Cyclops
Loading Container: Bag
Loading Container: Chest
Loading Container: Open Chest
Loading Player: Warrior
Loading Player: Archer
Loading Player: Wizard
Loading Monster: Skeleton
Loading Monster: Blob
Loading Monster: Spider
Loading Monster: Kobold
Loading Monster: Ghost
Loading Monster: Cobra
Loading Monster: Snake
Loading Monster: Cyclops
Loading Container: Bag
Loading Container: Chest
Loading Container: Open Chest
Did not find cookie: _game0
Did not find cookie: _game1
Did not find cookie: _game2
Did not find cookie: _game3
Did not find cookie: _game4
Did not find cookie: _game5
Did not find cookie: _game6
Did not find cookie: _game7
Did not find cookie: _game8
Did not find cookie: _game9
Creating new save game: Warrior(1 - 0,0),0
Generating map: 1302375695372
Place Exit: 1302375695372
Generating chests: 1302375695372
Generating key: 1302375695372
Writing: /Users/admin/Dropbox/Public/shots/TouchQuest/shot93111-1302375705.png
Exception in thread “Thread-18” java.security.AccessControlException: access denied (java.io.FilePermission /Users/admin/Dropbox/Public/shots/TouchQuest/shot93111-1302375705.png delete)
at java.security.AccessControlContext.checkPermission(AccessControlContext.java:374)
at java.security.AccessController.checkPermission(AccessController.java:546)
at java.lang.SecurityManager.checkPermission(SecurityManager.java:532)
at java.lang.SecurityManager.checkDelete(SecurityManager.java:990)
at java.io.File.delete(File.java:902)
at javax.imageio.ImageIO.write(ImageIO.java:1513)
at org.newdawn.touchapi.applet.TouchApplet.gameLoop(TouchApplet.java:185)
at org.newdawn.touchapi.applet.TouchApplet.access$200(TouchApplet.java:41)
at org.newdawn.touchapi.applet.TouchApplet$1.run(TouchApplet.java:84)
[/quote]

Didbyou perchance press s?

Kev

nope, just happened after a while of playing with the mouse.

The exploration side of the game is very interesting. But I don’t really like the battle. Will you add any strategy to battle?

Cool little game. I got to lvl 4 before getting bored. The only bug I found was that the snake sometimes got suck at the doorway.

I wish there’d be a manual saving option . I don’t get exactly when it saves the game .

Went to third floor of the dungeon, no bugs till now .