Legends of Yore 2

Great job, but in my opinion this doesn’t really work for sprites. I hate when people get lazy and have sub pixel rotation and not actual scaling, then still call their games “retro”

The reason it works for Cube World is that it uses voxels as a style and doesn’t market as retro (which it isn’t)

Guess I need to be ready to be hated … :slight_smile:

Kev

Haters gonna’ hate

Last one for a while probably - need to get on to some environment for these guys to wander round. Just tried out some different sizes so I can have the bigger monsters again (and the wee ones):

0GLXWpe6voM

Cheers,

Kev

Nice, looks really cool. Guess you could probably use the same system for the environments e.g. wind on trees & grass, moving platforms, doors, moving light lamps, etc.

Little question, how did you make the skeleton so that it looks good for all sizes?

I mean, character 1 has a head of 30 pixels high and char 2 has a head of 10 pixels high… And all chars have other hands, so they have to start at higher places relative to the body then others, some have wider/bigger body’s, etc.

There are multiple skeletons.

Cheers,

Kev

Started working on some environment for the characters to play in:

https://dl.dropboxusercontent.com/u/1668516/shots/tq2/concept2.png

Cheers,

Kev

Animated environment? :wink:

Little bit more on the tilesets, Aria tileset starting to come together:

https://dl.dropboxusercontent.com/u/1668516/shots/tq2/concept3.png

Cheers,

Kev

Kev,

I really love your artstyle, keep the good work comming! I wish I could sprite that well, because I am currently making a game in the same style as you!

-RoseSlayer

Thanks for the feedback folks, trying to apply it as I go along.

Did some more work on the above ground tileset:

https://dl.dropboxusercontent.com/u/1668516/shots/tq2/concept4.png

Feedback welcome as always,

Cheers,

Kev

Its really looking great! I can’t wait to try and play something :smiley:

You’re getting seriously good at this spriting lark. That ogre/giant is fantastic!
Nowt wrong with sub-pixel animation.

I’d suggest to try and avoid obscuring the face too much in the flipped sprites (referring to the little green fella here - that axe blocks most of his face).

Is the green-faced witch based on Grotbags?

http://startledthewitch.com/wp-content/uploads/2012/02/kidsgrotbags.jpg

It wasn’t but it is now :wink: I’ll add her in as Grotbaggie or something :slight_smile:

Just working on some more dungeon variation:

https://dl.dropboxusercontent.com/u/1668516/shots/tq2/concept5.png

Cheers,

Kev

And another overland tileset. Starting to believe I can do the graphics for this :slight_smile:

https://dl.dropboxusercontent.com/u/1668516/shots/tq2/concept6.png

Cheers,

Kev

One more for tonight, it’s been a productive evening! Another dungeon tileset… sandstone this time:

https://dl.dropboxusercontent.com/u/1668516/shots/tq2/concept7.png

Cheers,

Kev

You are producing these so fast!! You are most pro!

Sorry, but the mud pad looks not so pleasant (to me). The part at top gets cut off, what results in a straight line… Also, make 2 tiles and it doesn’t look tiled after all :slight_smile:

Good plan! :slight_smile:

Doing character sprites on the train this morning:

https://dl.dropboxusercontent.com/u/1668516/shots/tq2/anim4.png

People to live in the desert lands.

Cheers,

Kev