So, I’ve been sick a bit this week(thus me posting a bit more than I usually would), and as I was lying in bed last night, kept awake through pain, I thought of a question of which I cannot think of a fulfilling answer to: “How would you convince a player not to enter a win state?”
And I don’t mean to give them, like, another option, but to invoke the right emotions to stop them wanting to win the game. What emotions would I be invoking?
Personally, I thought this was an interesting concept to consider which could make a really good game.