[quote]Preston, you are confusing the average user with people who 1) are above average and 2) are hardcore gamers.
The sad reality is that the people you describe above are not the majority of computer users.
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I don’t think the majority of computer users are in any way the majority of game customers, no matter of the game’s budget target.
It all depends on what type of games we talk about. Is it low end PC compatible games, or modern 3d games? Judging by the traffic in the 3d forums here I’d say most of the Javagaming people are interested in modern 3d games.
People who buy full price games are potential customers of good low budget games, too. Jeff thinks that casual gamers tend to favorite free games. I think the same.
Top seller games like Jedi Knight II and III don’t just address hardcore gamers. Clearly they adress the mass market. People won’t play Jedi-Knight with an “out-of-date everything” PC and they won’t be able to enjoy the game if they don’t download several patches (6 to 9 MB).
Take a look at the current PC games chart, please. 80% of those titles you won’t be able to play with an outdated PC: they are best selling games, require a new DirectX version in order to play (up to 35 MB download) and several ones need new OpenGL drivers, some even require a Geforce2 updwards, and most of them have cool multi-player mode, so goot Internet needed.
[quote]An indie has to decide the minimum acceptable target and then expect to support a couple of grades below that. Indies have to assume that the majority of customers will have out-of-date everything (gfx card drivers, service packs, the works). And most importantly, indies have to keep download sizes as small as is reasonable. Failure to do any of that means lost sales. Period.
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Depends on the game type, as said. Modern 3d low budget games won’t run in an acceptable way on low level PCs anway. The target audience will be able to download 10+ MB without a problem.
You could say that independent developers which try to do such kind of games won’t earn money anyway. Well, let’s wait and see.
Btw in order to play any one game of the well known Realone.Arcade (download size vary from ~1 MB to ~400 MB) you need to download their DRM client sized 5 MB first.