JGF - games update

[quote]If someone sent me the details for LWJGL in a simple email, I’d have it in the next update.
[/quote]
Done :), took some time to find the email though!

Another update:

[] Added: Kelvin Kazoom
[
] Completely rewrote the technologies section. I’ve learned how to make XSLT create arbitrary numbers of files (nb: requires XSLT 1.1, and the Sun java classes don’t seem to support higher than 1.0, so I had to get a new translator; I can now highly recommend the “libxslt” open-source project (xmlsoft.org/XSLT))
[list]
[] Each technology now has it’s own page
[
] …which means that they have a lot more room to include more stuff. Things I’m already planning on adding:
[list]
[] each tech’s logo (for those that have them)
[
] a list of “known working hardware” for the hardware techs - nb: this is something that came out of tonight’s online chat; no-one apparently knew of a central list of hardware that had been tried with each of the Sun API’s
[*] sorting the techs into sections in the navbar on the left, like “Graphics: 3D”, “Graphics: 2D”, “Networking”, etc

[/list]
[/list]

PS I have some more changes pending for the “java” and “about” pages and for the games page but not completed yet :(. Hence not in this update (I’m saying this for the benefit of those people I’d told they would be in the next update :))

EDIT: and I should be able to have thigns like LWJGL appear in multiple sections automatically, when I get around to it.

Can you fix my name pwease! :wink:

Kev

Oh, and as secondary possibly more constructive thought, these posts that you’re doing here, it might be nice to add these as a “news” section on the page.

Each new game that gets added you could ask for a reviewer to take a look and write some text about it.

Kev

EDIT: PS. Just checked, the tech section is a thousand times better layout. Great job.

Yep, lookin good!

[quote]Oh, and as secondary possibly more constructive thought, these posts that you’re doing here, it might be nice to add these as a “news” section on the page.
[/quote]
Ha! See, I do listen to your comments :). News tab added (with date sorting courtesy of XSLT, which I’m starting to like more and more the more I get used to the esoteric syntax).

I’ve had one volunteer so far, and would appreciate more :).

I’m more than happy to chip in with reviews if you like. Although at my english at times can be really ropey :wink:

Kev

Would you please do a bit of jiggery pokery with PHP to randomly highlight 3 games from all those you have submitted and get them on the front page?

Then we won’t end up in same farcical situation that download.com has put us in with regards exposure.

Cas :slight_smile:

[quote]Would you please do a bit of jiggery pokery with PHP to randomly highlight 3 games from all those you have submitted and get them on the front page?
[/quote]
All in good time. Actually, it’s quite embarassing, but…that server has no PHP running on it. Don’t worry, though - I’m upgrading it ASAP, and then will add a bevy of funky PHP.

e.g. I’ve been experimenting with doing an “automatic webstarter” that simplifies webstarting your game into “point, click, done” - I shall FORCE you to all use webstart! (I have the list of techs that each game uses already encoded in easy-to-parse XML; I can auto-generate JNLP for people, without them even realising ;)) Mua-ha-ha-haaaaa! Although…it’s not actually working yet, so my plans for JWS world-domination will have to wait a little ;D.

Also will probably do things like running a local copy of William’s source-code formatter for the articles (based on problems with other people’s servers losing connectivity, I’m gradually moving everything on-site; it’s annoying when e.g. some of the screenshots don’t appear because of connectivity problems).

Anyway, more importantly…

Ta-da! Version 2.0 of JGF is now online. All those grown tired of the blood-themed (inadvertently) red-and-black can lay your gratitude (and he probably wouldn’t say no to cheques ;)) at the feet of KevGlass for the new, happier, sunny-themed JGF.

Sorry that nothing else has changed. Give us a week, and we’ll have some articles up there too!

PS anyone with games they are “about to submit” and/or games that have been submitted but I’ve said “not until you make a JAR available”, I suggest you get them in within the next week.

Because sometime around the end of next week we’ll be promoting the site a bit more widely (only waiting for the articles section to be added), including (by the looks of things) on some sun-java pages. So, it’s worth getting your games in now, if you can.

At some point it’d be really cool to have www.javagamesfactory.com point to the page but then who’s going to fork out for the domain?

Kev

Lots of updates, mainly improved the graphics and layout, added icons, etc.

Also added back in the direct link to each game / game-developer’s website.

Also there is now a “all games” link that gives you an alphabetically sorted index of all the games.

And…articles are now up!

New games added: Burst, Mini Adventure, Quest for Peace.

<cheeky_ego_trip>
And we got linked from http://www.javadesktop.org, if only we could get the same on http://www.java-gaming.org :wink:
</cheeky_ego_trip>

Kev

The new page linked from javadesktop seems not to be as well formatted and colored as the original… Would it be possible to fix it sometime soon?

Its got the original content with the style sheet thats applied to the JGF pages. Its quite interesting that you think the old one was better, I had quite a few comments about it being very hard to look at :slight_smile:

Maybe we could add a link to go to the original version, or one to just change the style sheet or something?

Kev

I like the new game category icons a lot better than the full screenshot and frame that was there before!! Looking good :slight_smile:

[quote]The new page linked from javadesktop seems not to be as well formatted and colored as the original… Would it be possible to fix it sometime soon?
[/quote]
Um, it would help if you had some specific comments; otherwise we can only guess.

If you’re comparing it the maroon/black colour-scheme, I’d had 3 or 4 complaints about that one, and no-one had said they liked it (as opposed to other aspects that had received positive feedback).

The current design is slightly let down by the fact that Microsoft employs monkeys who can’t even implement something as simple as an alpha channel, and appear too lazy now they’ve got rid of Netscape to actually fix such bugs (I’ve been affected by this one on various projects for years…Microsoft effectively ensures that no website can use alpha-blended images; great!) [incidentally, if anyone knows a workaround to this that does NOT involve hard-coding the images onto a given BG, and is not as ugly a hack as this: http://webfx.eae.net/dhtml/pngbehavior/pngbehavior.html then I’d love to hear it…]. Incidentally, IIRC it’s been 7 years that MS haven’t bothered to fix this bug.

I’d though this was about the change of tutorial style sheet, I noticed the

 blocks in the new style didn’t seem to retain tabbing information… bit odd, didn’t even know you could turn it off.

Kev

[quote]I’d though this was about the change of tutorial style sheet, I noticed the

 blocks in the new style didn’t seem to retain tabbing information… bit odd, didn’t even know you could turn it off.

Kev
[/quote]
Ah, I see now :-[

It was just using the default jgf stylesheet, which doesn’t have any info for PRE or etc IIRC. We need a new css for articles on JGF.

Trembovetski, perhaps you could summarise what you like about Kev’s original css, and we can then incorporate those aspects into a JGF-sitewide css for all articles? Myself, I like the white-on-black code.