[quote]I think waiting for anything ‘official’ to happen would pretty much garuntee nothing would ever happen.
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Perhaps someone should ask the GTG about this tomorrow evening/morning?
That’s something I’m commiting myself to; I do a periodic review to check that all the games still work, and I have rejected a couple of submissions for:
[] Windows only (one of these had a reason for it, and we discussed at length, but they won’t be changing any time soon :(. Others just refused to do a JAR or classfiles)
[] Doesn’t work / works too poorly / crashes a LOT
[*] Only works on some platforms (e.g. windows, not linux) or some VM’s (e.g. MS JVM not Sun or IBM)
I see my role as “benevolent dictator”: I’ll keep it coherent and ensure a minimum level of quality. I’ll also keep it from getting swamped by any one type of game, any one developer, or lots of boring games. For now, I also expect to have to make most of the decisions on where it’s going and how just to ensure it actually DOES keep going (and doesn’t fizzle out), but over time I’d expect that to become more and more of a shared process - either by community or by an oligarchy of 10 or more volunteers.
I have extensive experience on CMS’s (I used to run a consultantcy that specialized in them!) and would love suggestions on which to use; but it’s a decision that has to be made carefully and with a lot of planning (or you end up with something like java.net, which quickly becomes a poor fit for your needs…and yet it would cost too much to change :().
I’m aiming to concentrate on these groups (in no particular order):
[] professional java developers NOT in games companies
[] pro games devs whose employers WON’T use java
[] hobbyist java game devs who’d like to turn professional
[] newbies java devs who’d like to just write a game for fun
[] pro java games devs
[] pro java devs who do games as a hobby
So, pretty much everybody, but veering more towards those who are either about to write a game, or trying to write a game (even if they never complete it), and trying to ensure more people who start writing games actually get them to a point where they’re playable for other people to try out (and either get inspired to write their own games, or else contribute feedback that encourages the author to add more to the game).
What is needed for the articles but doesn’t exist yet is an aggregator. I see what you mean that this is something that would definitely not be a simple reproduction of what’s around elsewhere (places like CFX have the occasional java article, but nowhere has a really good collection…and most developers seem to like to browse articles by language first and foremost).
I’ll try merging my NIO articles into the JGF pages (suggestions on navigational arrangement welcome!) and if it seems to “fit” OK, try putting some press releases out, see what happens.
We’ve used GD.net and others for some of our grexengine press releases, and I have a good idea of the traffic patterns (although I’m not sure which places would be best for something like this; grexengine releases are focussed on MMOG’s and commercial products, which is a bit different). Basically, java articles need to be published somewhere under a common brand, and laid out so that if you find one the others are right next to it (rather than some systems like CFXWeb.net, where jumping in at a random page makes it VERY difficult to find other pages).
GD.net etc are usually happy to carry press releases on the release of each article. Each article will bring around 5000 hits in total to the site, and if they are all hosted together that means that with e.g. 10 articles you can expect each on average to get around 15k hits (this is based on reasonable estimates of site entry/exit statistics - i.e the extent to which visitors leave from a different page to the one they came in on - generalized from content portals I’ve been involved with in the past)