Isotröma (Tesseract 2)

This looks awesome! I am more a fan of the earlier pictures though with the lines and triangles. Keep working on this. :slight_smile:

This looks awesome! I am more a fan of the earlier pictures though with the lines and triangles. Keep working on this. :slight_smile:

This is really impressive! I like all the different variations on the terrain look, which style are you going to eventually stick with?

This is really impressive! I like all the different variations on the terrain look, which style are you going to eventually stick with?

Really like this!
It looks sometimes very cheap but in a very stilish way! (supposed to mean good)

Really like this!
It looks sometimes very cheap but in a very stilish way! (supposed to mean good)

I just played your demo N_I_C_S, and it was great!!

I loved level 4 and 5 with the gun that messed with the terrain. As well as the gravity pads on the earlier levels. I did run into an exception it was throwing me though. It couldn’t find the natives folder and I had to make a ‘lwjgl’ folder to put it in. Other then that it was smooth and fun to play. :slight_smile:

I’d love to see a level with that random terrain you have been messing with. Just set the player up in a room like that with the blow up gun and let them go to town.

I just played your demo N_I_C_S, and it was great!!

I loved level 4 and 5 with the gun that messed with the terrain. As well as the gravity pads on the earlier levels. I did run into an exception it was throwing me though. It couldn’t find the natives folder and I had to make a ‘lwjgl’ folder to put it in. Other then that it was smooth and fun to play. :slight_smile:

I’d love to see a level with that random terrain you have been messing with. Just set the player up in a room like that with the blow up gun and let them go to town.

Hey, thank you very much for your support :smiley: ! (sorry for the late answer)

@gmmaster
Yes, many people told me the same thing, actually i’ll keep this design (among some others) and try to improve it ^^ .

@AullenVerch (1)
Well, precisely i’m just trying a few more “realistic” materials for the next level, like some normal maps ^^ :

by hoping the different designs will be coherent !

@Drenius
Ha ha, yes i’ll try to keep it stylish and a little less cheap ^^ !

@AullenVerch (2)
Thanks for the test ^^ !

Argh !! For the exception, you must be on Mac, i actually typed a wrong path in the .sh :persecutioncomplex: … Thank you, i’ll fix that for the next demo (which shoud be completed soon…)

[quote]Just set the player up in a room like that with the blow up gun and let them go to town.
[/quote]
Yes, actually this gun hadn’t been really exploited well yet, which will not last ^^ …

The terrain generation is truly unique, really an awsome game man. :slight_smile:

Hey, thank you very much for your support :smiley: ! (sorry for the late answer)

@gmmaster
Yes, many people told me the same thing, actually i’ll keep this design (among some others) and try to improve it ^^ .

@AullenVerch (1)
Well, precisely i’m just trying a few more “realistic” materials for the next level, like some normal maps ^^ :

by hoping the different designs will be coherent !

@Drenius
Ha ha, yes i’ll try to keep it stylish and a little less cheap ^^ !

@AullenVerch (2)
Thanks for the test ^^ !

Argh !! For the exception, you must be on Mac, i actually typed a wrong path in the .sh :persecutioncomplex: … Thank you, i’ll fix that for the next demo (which shoud be completed soon…)

[quote]Just set the player up in a room like that with the blow up gun and let them go to town.
[/quote]
Yes, actually this gun hadn’t been really exploited well yet, which will not last ^^ …

The terrain generation is truly unique, really an awsome game man. :slight_smile: