Isotröma (Tesseract 2)

Hello everyone,

Today I’d like to introduce a new project I’m working on since several mounthes now (yes, again another one :wink: !) :

  • Name : ISOTRÖMA
  • Type : FPS
  • Players : 1
  • Libraries : LWJGL, Paul Lamb sound System
  • Particularities : fully procedural graphics, all characters playable, deformable sceneries, gravity deliriums.

It looks like this :

This game, based on the basics of the first Tesseract (a little one I made in 2009), will be a fast FPS with a futuristic and abstract ambience, melting action, platform and reflection/enigms/research, in small and intense levels gathered in campaigns.

In fact, the final goal of the project is to provide a complete level editor so each player can make is own levels and campaigns and upload them online, which will increase the wealth of the game. No use to say I have to put enough possible ingredients to avoid boredom !

Btw, I’m still far of this goal, what I present now is only 2 small levels, in a kind of alpha-test… Actually, I’m not sure of the working of some aspects, for example the collisions on deformable meshes (a nightmare !).

So, your main mission, if you accept it, would be to brutalize this demo, and possibly to tell me all the bugs you find :smiley: .


Elements of gameplay :

  • To play another character, shoot in until a green cube appears around it, then touch it and your ghost will be transfered :smiley: .
  • Beware the “realitron” weapon, which is useful to destroy or create matter, stay away from its shoots points of impact !
  • The power-ups (small red crosses) work only on certain weapons (when you have several ones, select them with the mouse wheel).
  • Don’t hesitate to abuse of the space bar (jump) when you think you can’t climb a hard hill.

DEMO :

And the main piece (Java Web Start) : http://tesseract-fps.sourceforge.net/isotroma/index.html

If you prefer a standalone version, tell me and I’ll make one quickly :smiley: .


Thank you very much for your attention, I hope you’ll have some kind of fun (despite the bugs) and happy new year to everyone !

Looks amazing.

Enjoyable,

Took me a little while to realize it was esdf instead of wasd

my comments of improvement
I got stuck on the ceiling? I couldnt find a way down (reversed gravity?) no way to un-reverse it?)

Also, I couldn’t ever tell if I Was ‘hitting’ or even hurting the bad guys, maybe make them ‘blink’ or do some reaction to let me know that im attcks are actually hurting them in some way,
either a color change, transparency, sound, or something to signify ‘impact’

Going from the white main menu/pause screen to a dark/black background seemed to be a major contrast and bothered my eyes a lot. Unless other levels tend to go full spectrum, I feel there should be better consistency their. or at least do a ‘transition/blend’ or something so its not like WOAH bright!

Overall, it was fun for the few minutes I played it, after I killed some bad guys and got stuck I didn’t know what to do so I stopped. Keep up the good work!

Please make a stand alone version. I’d love to try this, but I refuse to use Java web stuff. :<

Thanks to you for your comments !

@Devil0s
Thanks, I try to find a good esthetic with a low (so very compatible) tech :smiley: .

@namrog84
Hey, you were almost at the end of the level ! In fact you must climb in the roof of the “church”, and the only way is to build a kind of bridge since a big red cube to the floor (which was the ceiling before ;D), climb on it and reach the roof, and finally reach the “tesseract” ! But it’s true it’s hard to think about it… I think I’ll have to do more progressive levels.

For the menus, you’re right, they make epileptic ! They’re temporary, I have actually to find something softer and more esthetic ;).

Ok for a clearer impact sign, I note it down :wink: (probably a sound).

@CyanPrime
Ok, I’ll make it this evening :slight_smile: !

@CyanPrime

Done ! The standalone version is available on http://tesseract-fps.sourceforge.net/isotroma/index.html .

I rage quitter’d my way to the second level.
Once on the second level I just rage quit the game lol.

Only thing there is a wall + a box on the ceiling T_T.

Good game besides that, wasn’t expecting the gravity reverse XP

Thank you :slight_smile: .

But sorry I don’t understand very well (sorry for my awful english, yes i’m a frenchie !), do you mean the game crashed ?

Yes, the level 2 is more vicious, in the first part you have to incarnate the flying mine to go upside the green and red shield, then you have to incarnate the running human by beating him by contact, then you can continue the level…

But I realize one more time it’s awfully complex without explanation, ha ha, i’ll make some tutorial levels this week end !

Oh, I forgot to tell you can directly play the level 2 by clicking on its name (“geocentric”) in the campaign menu.

Thanks for having tested :wink: .

Hello !
Sorry for the double-post, just to signal i put online a little pack of tutorial-levels which, i hope, will help to approach the game :wink: .
And it’s still on :

http://tesseract-fps.sourceforge.net/isotroma/index.html

Thanks for your attention :wink: .

Hello,

After a lazy mounth, I have at least a little update, with :

  • Several new entities :
  • Jumpers
  • Buttons and buttons systems causing events
  • Empty zones surveyers (for archeologists)
  • Text display panels
  • Some new events :
  • Add/remove lights on marching cubes sceneries
  • Add/remove all entities in the map
  • Add/remove all sceneries in the map
  • A dramatic improvement for displaying/loading/modifying the marching cubes sceneries

  • Some collisions improvements

  • A new level : “underground”

I must say some new levels must arrive quicker now !

Until then, the new demo is available on :
http://tesseract-fps.sourceforge.net/isotroma/index.html

Hello,

a few news : since a few days i work on terrain generation algos and the result i wish is more or less here : the possibility to make environments which are “cubic” but not too much ;D . Exemple :

Besides, this map (environment only) is in experimental test here :

http://tesseract-fps.sourceforge.net/isotroma/isotroma_exp.jnlp (map “terrain4”)

So i have a question : if you try it, could you give me the obtained FPS ?
Because on my old laptop it turns around 25-30 fps, which is slow, and that would gather myself on the fact it’s a hardware limitation and not a algo one :wink: .

Thank you !

looks really nice!
terrain4 runs smooth at 62 fps :slight_smile:

Thank you !
Ah, i’m glad that the app could have a “regular” speed, thanks :wink: .

terrain4 runs at 7 FPS in fullscreen mode on my very old ATI Radeon 9250 Pro.

terrain4 62 FPS
1280x800 fullscreen ATI Mobiliti Radeon HD 3650, Intel Core 2 Duo 2,5 GHz

Thanks to both of you :slight_smile: .

@akzyl
Yes, 60 seems to be the fullscreen regular speed because of the v-sync.

@gouessej
Ok, that’s awful…
But thanks to you i tried something else which has improved dramaticly the speed (except on my laptop where display lists and vbo are slower than raw display ??? ). If you have 2 minutes, please could you retry on the same hardware ?

Never loads on my machine (Java 7u15 + GTX 580 with OpenGL 4.3). I get a black window that doesn’t respond and I’m forced to kill the process.

This game…
is amazing…
Can’t wait until you finish it. :smiley:

EDIT: I found a bug.
Not that major, and it doesn’t affect gameplay.
At tuto_02, I teleported, hit the flag, and then the
LEVEL DONE screen… looks like you’re still in that
zooming in mode.

Did that make sense? It’s not easy to explain.

@ra4king
Ok, sorry, that’s actually a big problem (same bug on a lot of machines) and i still work actively on it… I thought i fixed it yesterday but no ! Even though, thank you for having tried :slight_smile: .

@sugarrushx6
Thanks a lot :slight_smile: . I think i’ll make some new levels quicker now :wink: .
And thanks for the bug : i actually forgot to reset the perspective at the “moving grids” display ^^ , it’s fixed on the last “experimental” version.

Yes, even if the “main” bug is not solved, i’ve updated this experimental version. It’s playable on :
http://tesseract-fps.sourceforge.net/isotroma/isotroma_exp.jnlp

Then, you can admire my progresses in terrain generation ;D , with the possibility to also make more “curvy” shapes, like the traditionnal hills :

or more psychedelic shapes :

I also added the choice to use VBO or not in the launcher, maybe one mode will work on “unavailable” machines…
So feel free to try the both ;D , ha ha !

If you’d like to watch some Youtube,
I uploaded a gameplay video, which also shows another bug
in the Realitron tutorial level: