Hello everyone,
Today I’d like to introduce a new project I’m working on since several mounthes now (yes, again another one !) :
- Name : ISOTRÖMA
- Type : FPS
- Players : 1
- Libraries : LWJGL, Paul Lamb sound System
- Particularities : fully procedural graphics, all characters playable, deformable sceneries, gravity deliriums.
It looks like this :
This game, based on the basics of the first Tesseract (a little one I made in 2009), will be a fast FPS with a futuristic and abstract ambience, melting action, platform and reflection/enigms/research, in small and intense levels gathered in campaigns.
In fact, the final goal of the project is to provide a complete level editor so each player can make is own levels and campaigns and upload them online, which will increase the wealth of the game. No use to say I have to put enough possible ingredients to avoid boredom !
Btw, I’m still far of this goal, what I present now is only 2 small levels, in a kind of alpha-test… Actually, I’m not sure of the working of some aspects, for example the collisions on deformable meshes (a nightmare !).
So, your main mission, if you accept it, would be to brutalize this demo, and possibly to tell me all the bugs you find .
Elements of gameplay :
- To play another character, shoot in until a green cube appears around it, then touch it and your ghost will be transfered
.
- Beware the “realitron” weapon, which is useful to destroy or create matter, stay away from its shoots points of impact !
- The power-ups (small red crosses) work only on certain weapons (when you have several ones, select them with the mouse wheel).
- Don’t hesitate to abuse of the space bar (jump) when you think you can’t climb a hard hill.
DEMO :
And the main piece (Java Web Start) : http://tesseract-fps.sourceforge.net/isotroma/index.html
If you prefer a standalone version, tell me and I’ll make one quickly .
Thank you very much for your attention, I hope you’ll have some kind of fun (despite the bugs) and happy new year to everyone !