Hello,
I walk back out of my coffin again (hin hin) to give a few news of this project abandoned for numerous mounthes.
To calmly take it up again, i tried to take advantage of the code functionalities to start a cubes sceneries system (it would be cool to provide this possibility, and it fits well to the game vectorial design ).
A few screens ?
So here is the result of my debuts (a little map generator), after a week (cubes really simplify a lot of things !), that i submit to your merciless judgement :
http://tesseract-fps.sourceforge.net/isotroma/isotroma_exp.jnlp
(Keys : E, S, D, F, Space | Mouse : Direction | Left click : Destruct | Right click : Construct)
Requirements :
- Support 1024 MB heap size
- Support GLSL
Warnings :
- Huge maps + several octaves = awfully slow generating time !
- Don’t choose 1024x1024 cubes map, it can cause weird memory behaviors (EDIT : Yeah, fixed !)
About this last point i’m puzzled : each cube takes 1 byte in RAM so hugest maps in the demo (1024x1024x256 cubes) must take 256 MB, how can it cause problems with 1024 MB of heap (i don’t think the rest of the app takes 768…) ? Have you an idea ?