I wonder if there are any limits to the mediatracker. I am loading hundreds of images for my game, some of them very small. There are some arts that did not get loaded since I see in game first time they are used there is a small flicker.
I tried checkAll and waitForAll and even did System.out.println on the path to see if it matched and it seems it matched exactly the path where i have the images.
I have also inced Xms and Xmx in case it was a memory shortage problem. Is there any kind of limits I do not know of such as the game deallocating that memory that was suppoed to contain all images in game or something else?