The game I’m currently working on has an FPS cap at 60. It is frame dependent, as in the speed of objects in the game is dependent on the frame rate.
When there are a large (but reasonable) number of entities on the screen, the frame rate drops from 60 to as low as 57. This means that a second of gameplay takes about 0.05 seconds more
Is this worth worrying about? I’m having a hard time deciding if this is noticeable or not.
Thanks