[quote=“Varkas,post:19,topic:40010”]
Yeah, you are wrong there; it’s just that most games don’t use vsync, and many drivers/chipsets/monitor combinations don’t quite do it right anyway.
Cas
[quote=“Varkas,post:19,topic:40010”]
Yeah, you are wrong there; it’s just that most games don’t use vsync, and many drivers/chipsets/monitor combinations don’t quite do it right anyway.
Cas
If you are worried about fps dropping, you may consider using interpolation. But 57 fps isn’t bad. GAME MAKER uses 30 fps.
the main standard for TV and some movies is 25 fps, so you’ll be fine.
It is true, for film, to make high speed motion seem smooth, individual frames are given a lot of blur (at least, the moving object on them is). The blur reduces the abruptness of transition, but has the drawback of being…well…blurred. The quicker the frame rate, the less blur is needed to retain the illusion of smoothness.
think of it this way: TV is 25 fps. your game’s current max is 60 FPS. just as long as there aren’t giant jumps in framerate nobody should notice.
Holy mother of FSM…Cas this is a unique moment in internet history. You have never gotten the smiley face wrong before. Your 100% happiness rate has been destroyed… :S
If the game is frame rate dependent, then yes, it will be noticeable to the player when controls get a bit sluggish. The best way to avoid this is to make it time dependent instead, that way when the framerate drops the player will not notice a change in control responses. The visual effect is negligible, most eyes can’t see past 65 FPS and in spite of some claims I have heard players make, it’s actually not something they notice unless you point it out to them. But yeah, the control response is what you would have to worry about, that can impact if a game is enjoyable, too many hiccups in the control speed and players will get frustrated.
48 and 60 FPS is coming for Film too
Just give it time: its a whole giant business and stuff like that does a long time to change because of technology, money and people who are like “=<”
The controversy over The Hobbit… :emo:
Pretty much… but more people will come and want to try it, and eventually it will be a standard
Of course big names help more in pushing it than some not so big names
If Nolan and others get on this, it might get there faster
Nope, from my experience with gaming (particularly with Counter-Strike: 1.6 and Counter-Strike: Source), fps was only noticeably low once it dropped below about 40 fps.
There is a slight difference between 40 and 60, but most gamers will be used to this, and won’t notice it
…in 3D they won’t, no. But in 2D it is like a GIANT BALL OF PUS RUINING YOUR LIFE.
Cas
…in 3D they won’t, no. But in 2D it is like a GIANT BALL OF PUS RUINING YOUR LIFE.
Cas
Right you are, haha I’ve been working in 3D so much, I actually forgot about 2D… :’(
I’ve been working in 3D so much, I actually forgot about 2D… :’(
Quick is so quick…
I don’t think it would matter. But it would depend on your game. (as I haven’t seen it ;D)