Hello all! I’m still in the middle of developing Pixel-Space, and I’m needing help with INTERFACE design.
Basically, where the HP and Ammo meter goes, where the inventory goes, where the mini-map goes, etc. How do you make it convenient? What do you have to mainly focus on? Are you supposed to completely hide it from the player, should everything be controlled by a button so you have more screen real-estate?
I’ve created 3 different game HUD designs,
Here’s the coloring key.
Design A:
Design B:
Design C:
Tell me which one is best, I’m really needing help on this. If you have one of your own, feel free to share. Oh, also, if you know any articles or tutorials on this, send me a link
Thanks in advance,
- Kris.