Hi,
Lets say you want to make an in-game interface without using swing. And I would also want to be able to drag the “windows” around in any desired place. The backgrounds of the windows will be various semi-transparent images with text on them and various things. Ok my question, is is this a good idea?
Like each window is a semi-transparent image with g.drawString’s on them, and with MouseListener, you could drag the window by holding the top bar and dragging, and all of the coordinates would be moved by variables being added up and down depened on how u drag while holding the mouse button, along with the drawString’s by use of variables after redraw. Well ok, first off, is this a good way to do it for in-game interfaces? And would it work well enough?
Also how would i do an ingame window with a window that has a scroll bar to the side with text, and you want scroll it up and down to see more of the “quest explinations” as an example. Not sure on how to do the scrolling window :/.