Hello, I have been working for almost a week now implementing lighting into my engine without using external resources, meaning that my formulas have been made from scratch.
Now the issue at hand… the lighting looks exquisite when there is only one light source.
Once two come into play, it get’s a bit funky and I’ve been working on getting the multi-light compatibility implemented.
However, I was curious to know if it would be better to give each mesh it’s own light source, or to continue working on making multi-light compatibility happen.
Reasons why I am asking:
If I remember correctly, RuneScape’s old graphics engine worked like that (one light source per object).
It’s being a pain.
Thank you.