Since Im doing a space sim I really need a HUD.
I get really wiered shit going on when doing any kind of overlays. I have done this two ways with same wiered shit happening.
First one I have done with the Text2D object. I know that this causes huge overhead when changing the text so I have just had it be a static text. I have added this text to the view platform with a PlatformGeometry.
The second way was using the HUD classes at http://www.newdawnsoftware.com/
In both cases the hud works really well when within 10.000 units range of the 0 0 0 point in the coordinate system. But if I place my ship at say 50.000 units (or fly it there) range from the 0 0 0 point the overlay bounces like mad on the screen when turning or moving.
The further I am away from the 0 0 0 point the bigger the bounces on any overlay I have.
Anyone got any idea what can cause this?
The rendering is really smooth when Im close to the 0 0 0 point with virtually no gc caused skipping.
The bouncing is not relative to movement speed or to rotation speed from what I have tested just to distance from 0 0 0.
Hope someone has a clue, I dont atm.
Thanks in advance.
Tex