[quote]Does the HUD only work with Perpsective Projection? It seems from the little I’ve played with it that this is the case.
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Yea, it works but it looks really funky if you used perspective. Also, you get the same effect as you did with perspective so I don’t think there is any gain moving to Parrallel Per (at least in my case I can’t think of a reason but you guys might).
Oh yea, I tried this but it didn’t work:
At the root of your graph, I added a TransformGroup and then added all the other components beneith that (excpet for your HUD/view). Then when you move, you modify this root transform and I was thinking that would make like the player was moving but really the entire environment would move. Your view would stay at (0,0,0).
I guess the problem with this is if you add a BranchGroup under that, then the transform information stops ??? What do you guys think?