I’m pretty sure I can find my own way around this, but I was curious to learn how you folks do it/would do it.
Like for example:
(1) I press the jump button
(2) My character jumps
(3) I just hold the jump button down after pressing it
(4) My character falls to the ground with me still holding the jump button
If you don’t want the character to jump again if the player is still holding down the button that made the character jump, how would you do it?
Same thing like shooting for example, how to you prevent continuous shooting when the shoot button is held and instead require the player to press the button repeatedly instead?