When doing a boss fight, is it better to have it immediately obvious how to win or does it add anything having the player figuring it out themselves? I am thinking about bosses like Zelda dungeon bosses where you usually have to figure out that you have to first hit them in the eye, then when they’re stunned hit them on the head (for example).
I am working on a boss-fight now and I want to give the player as little help as possible, but I am afraid it’ll just be too frustrating for the player.
If I need to add some “help”, should it be direct instructions or should it be done by using visual elements and/or sounds to hint to the users?
(I realize this is very dependent on the game, so apologies for asking a question with no clear, definitive answer).