I have a problem. I admit it. I start a project on a weekly basis, and then decide to do something else.
Am I the only one? If not, how quickly do you run through them?
Cheers,
Kev
I have a problem. I admit it. I start a project on a weekly basis, and then decide to do something else.
Am I the only one? If not, how quickly do you run through them?
Cheers,
Kev
Same. I lose motivation really quickly . Used to go through like 15 attempts a day. Got that down to two or three a week with one persistent game idea, which I’m happy about.
Guilty! :persecutioncomplex:
I too do that, sometimes on a weekly basis, sometimes even bi-weekly.
It’s really annoying, because I love the idea, build part of it learn something and then see what needs to be changed, so I start a new project to do it right from the beginning and so on.
I guess that’s just my curse right now, I feel with ya.
I have a different problem were I can’t get started on a project until I feel I’ve figured out everything it should include in my head, which is not going to happen for anything complex enough to be worthwhile.
Depends on the project really. Sometimes I get de-motivated because I want to achieve something but I believe it’s beyond my skill; which is when I give up. I’ve had projects that lasted a week or so and 1 project that lasted half a day before I got bored of it.
If I can find something I really want to do then I usually stick to it. My current game beyond anything that I’ve done before and though I’ve had to take some shortcuts here and there, i’m hoping that on my next project I can fix those shortcuts :point:
Same here. One day i lose motivation and one or two weeks after the motivation come back to me again :-\
I am always worknig on the same projects - I’ve been working on Fog and it’s variations for a couple of years. But I never finish them! To be honest, I barely start them.
I’m with you Sauron, I think something is beyond my skill. Then I try to study up on learning it. And realize that learning it is beyond my skill. So I go back to making pong clones.
when looking for the next project, I often start multiple concept idea’s… like 2 - 4 different games. But usually I will run with one of those first 4 idea’s.
it’s possible after a few weeks it just doesn’t work, or isn’t fun enough, then I start hopping to new ideas again.
I didn’t code anything for a long time. Still haven’t started a new project.
…but I create a folder at least once a week using gdx-setup, let gradle do its thing and then forget about it :-\
Then I browse to reddit or imgur and drink the rest of the day away.
Same here. I start projects and almost never finish them. The only ones I ever finish are when I have time to enter the 4k compo.
I’m similar ags1, maybe even worse. I have projects that have continued for decades. Usually a sub-project comes up that gets in the way. Right now, my “project” is learning Android, and rewriting my sound library so that the Java-specific and Android-specific parts are cleanly separated, so that the same jar/library can be used with either platform.
If that ever completes, I’ll go back to some suspended projects that I started in Java, and port them to Android, and also plan to expand the capabilities of the audio library.
Meanwhile, I also practice my instrument (slow progress there) and have many hanging compositional/recording projects, awaiting my gaining the expertise to record myself playing and not suck. (This magic moment may never arrive, but I am stubbornly sticking with it.) With all this hanging and needing to spend time on some contract work and part-time jobs, all the wonderful ideas I get for new projects go into a file folder.
I guess since I’m not professionaly developing software yet (cos(college)) I don’t always have time to spent on my own projects. That, and the fact that I’m busy with alot of other important (and fun) things (e.g. learning another language etc.).
I’ve found that when I make time to work on a project, I tend to finish it earlier. For example Ludum Dare: taking the weekend off to do the thing I enjoy most. It usually results in a fairly ‘finished’ little product.
I have a pretty big list of ideas I’ve had and want to develop, so I’m set for projects. My problem is my OCD/perfectionist/idealistic tendencies. If something isn’t perfect I really stress out, and that prevents me from continuing on with the rest of the application. I have a lot of pride when it comes to writing code. I’m hoping that once I struggle past that and get something cool working, it’ll subside a bit.
When it comes to thinking of game designs, I can think of more than plenty, but I’m never able to like any of the ideas I have trouble making decisions when left to my own creative freedom, I just become apathetic. I’d prefer someone to do the complete design, and just let me do the programming.
I have a folder called Graveyard that has around 100 sub folders…
What you might consider is instead of abandoning the project is trying to do a project per week. Just build a prototype and make sure it’s finished, even if it’s garbage, no major bugs and 100% playable. At some point you should hit a project that you go back to enough to make it into something.
I’m in the same boat as ags1 and Philfrei, too few projects, been working on the same one for almost two years now.
I have not that many failed projects, since most of them are just prototypes that I come to conclusion that are shit anyways and leave them after a couple of days.
My longest failure was a project of almost 2 years (Reign of Rebels). It was a good failure though, learned a lot of things.
Right now I’m working on the same project for almost 6 months, but unfortunately now I depend on other person to finish this one - I finally found a good artist that didn’t give up after 2 weeks (although he slowed down terribly on the past few months). Hopefully I will have something to show you guys in the next months.
[quote]It was a good failure…
[/quote]
The worst thing, worse than failing, is growing so careful that the range of things you allow yourself to do becomes progressively smaller and smaller, tightening like a noose around your life.
I’m probably the oldest person who comments regularly on this site. I figure as long as I am willing to roll up sleeves and attempt to accomplish new things, whether successful or not, but learning from every experience, my physical age is irrelevant.
I’m also very reluctant to start something I haven’t planned out and therefore don’t think I’ll finish.
But that means I learn less than I used to when I would dive into things just for the fun of it.
I think your creativity with game worlds and art is very interesting. One of these days you’ll stumble on an interesting gameplay mechanic and make something very popular (yorecraft?)
Here’s my trick: Don’t start on new ideas until you’ve thought about them for some time. I also get cool new ideas all the time, but I try to go over them in my head, mostly when I’m on trains or buses or when I’m working out, for long enough to figure out if they’re actually something I’d enjoy doing for a longer time. In that time, you have time to figure out if the game would actually be fun for a longer period of time. If the idea in your head doesn’t appeal to you for more than a week, it most definitely won’t do that for your players.