How many projects do you go through?

Suddenly lying on bed I understand how many project I pass and fill sad because some of them i not completed ;(

I will write only viewable projects and commercial, leavening many prototypes.
2 my own project.

Polyrun - Monopoly http://www.java-gaming.org/index.php?topic=29126.0
World of change – minecraft http://www.java-gaming.org/topics/world-of-change/23947/msg/199589/view.html

Site is off but this old version:
http://tureal.uk.to/About_Game.php?Game=1

Commercial projects)
Worked on evil company that make projects as long as they can to many more money ;(

Be part off 5-8+ Hog games – make mini games for them and gameplay mechanics

http://www.iwin.com/games/the-cursed-island-mask-of-baragus-collectors-edition


else 5+ projects not realized (dropped but many of them was finished on 60-80%)
– and I don’t have screens on local PC :frowning:

plus four more games (I very sad about them)
they almost ready, but company close them.

first is like zuma + tetris with story achievements – rd on 50%:

all game mechanics, easy lvl editor – need make art, story, lvl and twist items, bonuses etc.

second is like My Tribe - http://www.bigfishgames.com/games/2773/my-tribe/
Very sad about is rd on 85% i was Team Lead ther ::slight_smile: - it was 3 month to realize with polish month.

I make Ai, resource, research, buildings, editor etc.
We do almost all – but last programmer leave except me and Chief), and sponsor
Think to froze project:
(not without Chief help, hi want change art and sell game from self name XD)

Third: is game like road to Rome http://www.bigfishgames.com/online-games/12058/roads-of-rome/index.html
Rd on 50-60% - 4-5 moths to realize.
and here Team Lead.
(but no programmers left to lead for XD)

Harvest Building, Units Road Ai (it harder then may think its like Srettlers), custom lvl editor agane) (its not unity wher 1 editor on all games)

Four: is 15-puzzle game – even don’t know who pay for this, as single game even with commercial art)
rd - 95%

(need Main menu and game polish), when I leave company

And this because its Weird ^^

up Forgot: 6 projects with other ppl 10-20% rd max=)

+Have HOG engine on Unity )
Rd on 30-40% like for full game.
With excel scripts, and Photoshop export XD
Made it for custom work project but… sponsor disappear (I make all for free in own time ^^)

p.s can find screens if find harder in google, company task tracker but this is not relized games - so no one care ;(
[spoiler]
If someone think that I make big money working on middle indie games (there budget is 50k – 300k)
I must say no ;( working in USA MacDonald’s gives bigger salary,
but it was fun and salary in MacDonald’s in my country lower so it’s not so bad ^^[/spoiler]

pp.s

I think we all go thru this time over time.
It become easier when you already do something same,
It looks hard only when you need make something new, that you never do before.
So in this case – create new concept, and make something basical
is like make something simple what you already do so many times :slight_smile:

Just try to have less ideas, so that you can focus on the few that you have. Works fine for me…

I’m surprised there are so many people like me who do this kind of this stuff.

I’ve been on the same game project for about three years now.

But I do like making new software now and then - mostly small stuff that won’t interfere with the main project.

I’m trying to reduce the amount of computer based projects, but I still start new ones very frequently, usually way before any of the former ones have been finished.

A while I thought this is bad, but it all depends on your goals. If you want to make money (or get famous) you need to finish projects, in order to sell or at least present them. But if you do it for the fun, for lerning, training, or just to try an idea, it alright to switch to something new once you feel like doing so.

A second thought that developed in me is, that one should aim at short-running projects, not the many-year massive ones. Better to aim at something that can be done within a few weeks. I’m violating this thought with almost every of my projects, but I still think it would be the better way.

Counting non-computer projects I have a lot going on, too, but way too little time to get anything done. Since a long time I want to build a sort of forge to melt bronce, to try casting bronze. I want to experiment with molten glass. I want to make more plant bowls from concrete casts, since I have no way to burn clay. I want to experiment with engraving glass. Cut and polish rocks. Get better at photography. At least once in a while do ink sketches on paper, better, draw a cartoon strip once in a while. Take care of my wannabe bonsai trees. Develop at least one into a presentable shape. Then I have the garden, planting, harvesting, conserving, cooking and eating. Decorate my flat, renew, repaint, change. Build a watering system for the garden. Dig through my piles of accumulted “might be usable some day” stuff and get that sorted better. In between that I try to make some money for a living.

Briefly - I have way too many thing going to ever get anything done of those. Sometimes I actually get a chance to work on one or the other. But I would feel terribly if I had to stay with only one project and do that till it’s done before I could start something new. I feel better with jumping at whatever I like to do a day, and do what looks fun to me.

I found myself doing this ALL the time until I actually started geninuely enjoying the game I was developing. Once I started playing my own game more than I was deving it, it was really easy to not lose focus and start going off and creating new projects.

I’ve been deving Bit Siege for for around 8 months, with a 2 month break about halfway in. I still play the game everyday with people, and am constantly thinking of how to improve the game. It is no where near done honestly, and I’ll probably be deving it for another year before it gets to a point where I would feel comfortable calling it an actual release.

It’s awesome though because I’m addicted to progressing the game and I keep that “finished” game look in my head and just stay focused on the vision.

I couldn’t imagine doing the vicious project cycling phase over and over again now that I have one project that I’ve been working on for so long, working on one project gives more to show for too, honestly. It gives you something you can play over and over and show people, compared to just “well here is some 30 second demos of 50 different projects I started but never did anything with”.

Either way I don’t go through many projects anymore, I never start anything new, and won’t until Bit Siege is in a way more “proper” state.

I’ve been going back and forth between about 8 projects for the last 2 years now. Nearly every time I went back I ended up either tossing out a bunch of or all of the code and starting over because I realized with the way I was programming it and how I wanted the end result to be, it just wasn’t going to work.

It’s painful.

Kev – I am kind of surprised to see even you worrying about finishing things. There’s a lot of really good work you’ve completed at cokeandcode – including really helpful tutorials that I’ve used as well as many projects listed that I haven’t taken the time to check out yet.

There is probably an ideal ratio of ideas tried out and discarded to those where one follows through. It’s hard to know if something is a good idea without at least giving it a tryout. That ideal ratio is probably different for different people, though. Given the good work you’ve done, I want to encourage you to keep it up, whatever you have been doing. Depending on what your goals are, I bet you don’t need to tweak your work habits all that much.

There are books out about the daily work habits of all sorts of creative people. The most interesting thing about such books is how much variation there is.