I would first like to say that I’m NOT planning on building a MMORPG in 21 days using Java…so don’t panic. ;D Instead, I just have a couple gameplay questions regarding what is considered the typical way of handling some situations in modern MMORPGs. To be honest, I’ve never really looked that closely at the format. I am a big fan of face-to-face RPGing but just never had the time / money to invest in any of the online incarnations so it’s got a lot of unknowns to me. ???
This question is really regarding how these games treat your avatar when you’re not online. I am going to guess there are probably “safe places” in the game where you can return to rest and recover ( please correct me if I’m wrong ). Let’s say you’re wandering around a dungeon or a country side and no where near such a location, what happens when you have to log off to go to work?
If your avatar remains visible in the game world and another player wanders by, do you have any level of protection or can they just wack you with their weapon and steal all your stuff. Assuming you are not placed in some state of invulnerability while off-line, is the combat system in these games abstracted enough that your avatar will defend itself with some degree of success ( and you may even return to the game later to find the corpse of someone that tried to attack you laying at the ground by your feet )? 8)