Looks really cool with impressive tile handling capabilities. Is the github repo updated to version .19? The readme says .18???
And how do I activate multiplayer?
Looks really cool with impressive tile handling capabilities. Is the github repo updated to version .19? The readme says .18???
And how do I activate multiplayer?
Nope. No automation or cheating allowed. You’ve got to sit there with your finger on the key, moving at normal speed, just as the potential players would.
Yeah im gonna walk millions of tiles every game build by hand
He means, limit your map boundaries.
Nobody is going to walk 68,719,476,704 X 68,719,476,704 tiles…
I was just stating the potential :p, im not gonna limit the game if im working on dynamic content to spawn as the player walks around
You don’t understand, no one is ever going to walk that far, no matter how “dynamic” the terrain is. The only thing your huge boundaries will do is limit the amount of resources you have to work with because it will put more strain on the player’s computer. A smarter idea would be to refine your terrain, and create a more solid game, and then use those extra resources you gained from NOT having a ridiculously, and unnecessary, huge map to do other intensive tasks.
No one will ever want to walk that far in any game. No one. So why not entice your players with more features instead of things they will never see (“dynamic” terrain)?
Thats the thing, it dose not put strain on the players computer at all or the server, i walked about a million tiles lastnight and chunks wear loading/unloading/saving/being removed, as they should have been so any player will only have about 28 chunks loaded at any time and like wise for the server (server would have 28*players, but still i have had it loading 19k and its runs fine xD)
I dont think you get that as the player is walking, all old chunks are saved then unloaded from the ram and the player only renders on screen what they can see to save speed so in essence the only (mem waist) would be 2 slightly long ints for the x and y and come on thats not much memory
So if a player walks 2 chunks to the right and then back 2 chunks to the left it would be a different map
no? lol its made using SimplexNoise and + the server saves the map
No, he walks 2 chunks to the left and it does one of 2 things.
So if he then walked back, it would just load the already generated chunks that have been saved at those coordinates.
Or at least this is how it is usually done, unless the OP is generating the entire map at run time rather than generating it as the player explores. Either is fine.
Finally someone gets me
Yeah, I didnt read it right “all old chunks are saved then unloaded from the ram”
Np man
Game now has uninterrupted gameplay during restarts using a overflow server
Later tonight i am opening a public server for people to help test the servers capacity and what it can handle if anyone is interested? skype me at @mythirdleg35
Just ask for PMs on here. I don’t know about anyone else, but I haven’t had Skype installed on my computer for more than a year now. Its so much easier to just shoot you a message on here!
ether way would work
I wrote you on skype
Not got anything, pm me on here