Horizon (Freeroam MMORPG) WIP

I know xD but still some people think “Ohh god another tile based game” xD

Everything looks nice and clean! Keep it up!

Thank you, i hope to have a working multiplayer version ready by weeks end :slight_smile:

Textures are looking a little better :wink:

Thanks to you :stuck_out_tongue:

New trees look better, but the tree texture seems too similar to the grass. Maybe try darkening the edges to give it an outline of sorts?

Hopefully you can get a tech demo out or something runnable soon so we can see how it runs.

Edit: You say you have it on Github. Would you mind sharing a link?

The git is updated to the latest build before i started the mp code

Finished adding Multiplayer!

Great progress. I’m excited to play this.

Observation: Seems too zoomed in. I’d do 32x32 tiles.

The only reason its that far in for now is just so not to many tiles are rendered to keep everything running nicely

Max possible map size now is 68,719,476,704 X 68,719,476,704 that is if you can walk that far :wink: (physically impossible for me to make it bigger since int’s max size is 2,147,483,647 and i times that by 16 (tiles per chunk))

Couldn’t you make the map smaller and then expand it as people walked outwards?

Thats what it dose, i was just stating its max possible size if someone ventured that far :slight_smile:

After you have walked the first million tiles, it’s going to start looking a bit same-ey. A smaller more diverse topography might have more interesting gameplay.

The overall goal is for the content to be very dynamic and change depending on where you are, obviously i am very far from this but i hope with hard work in the next few month i can start to make this come true, because come one who would not love a infinitely generating mmorpg to play with friend and no level bounderys xD

I would rather play a game with a well constructed map than an “infinite” (there is no such thing as infinite when it comes to generating maps like this) map that isn’t as feature rich.

Also, *boundaries and *entities. I don’t know if your native language is english, but I just wanted to help you out with the some spelling there :slight_smile:

My spelling is terrible xD

and i made a game like this in the past with rather nice looking randomly generating city’s and storylines and thought i would re try

And don’t forget that the accuracy of floating point numbers will break down before you get anywhere near the end of the map.

Also a good way to work out how far someone will ever travel. Do it yourself. Start at (0, 0) and pick a direction to walk. Now keep walking that way until either you get completely bored or you begin to question your sanity. Now divide that distance by two. (If you’re extremely persistent, probably need to divide it a few more times). The distance you now have is most likely going to be the furthest distance anyone will ever travel in your game, assuming of course that people play it.

Its been walking at 15 tiles/s automaticly for 4 hours now xD 219,000 tiles later he is still going strong xD