Horizon (Freeroam MMORPG) WIP

10,000 entities later in the same location and not one bit of lag :smiley:

The threshold is usually around 20k for most modern hardware, crank it up man!

Depends entirely on what the entities are doing… These look like they are standing around, for example. But if they were all playing chess with each other…

True :slight_smile:

Update: Switching over to point and click moment using A* path finding and incorporating menu style action like in runescape

New interaction menu!

Hey there. I saw your topic title and was wondering: is it freerome where everyone gets a free duplicate of the Roman countryside, or did you mean free roam?

You’re making good progress regardless, looking forward to seeing how this turns out!

Haha Free roam xD and thanks man, i have waited until the next new stable version of the game is ready to be seen before i upload any new photos but its coming along very well :slight_smile:

The 0.0.1_12 is still being made but this is a screenshot sowing of the texture blending between 2 block types!

Added a way for the server to create random items based on the mob they come from and otehr factors, it has some crazy item id’s like 5,2:3,64,Apple ,xD

Currently there is not many updates to this project since im switching over to OpenGL and creating the Engine with ‘MiniGame’ but once it is to a stranded that im happy with there will be new features available to see and a weekly update that everyone can use once the dedicated server is online!

Not really an engine. Also, using Minigame’s wrapper / giving feedback for features you would like to see * :wink:

Update - V0.0.1_12(31/1/15)

Started from scratch with LWJGL
Added Map Generation
Added Inventory’s
Added Spawning entity’s
Added npc’s
Added Basic sound
Added particle effects
Added local map saving
Added Animated tiles
Added Npc chat

Known bugs : When generating the merge blocks between 2 biome’s (for eg sand and grass) there is fps loss due too allot of processing

good job so far giving regular updates

Thanks man, im having so much fun doing this project and cant wait to start fully adding RPG elements into the game

Finished optimising and started working on GUI elements (Could not be arsed booting the server so its black xD)
(Props if you get the reference :wink: )

Bob’s Axes, a shop in RuneScape near Lumbridge?

Hahaa yeah

Did you get around to implementing the new Two-D wrapper’s font system yet? I was able to render 1000 strings of text and had no change in frame rate. There’s a bit of extra memory usage because of the list of font instances stored in memory, but definitely worth it.

Edit: I added a a method for adding your own ttf fonts and method for drawing them. The code is fully functional, but has not been thoroughly tested. Please let me know if you encounter any transparency issues after drawing a string or anything :smiley:

nope not yet