not in java
Looks a bit weird that way, but it DOES work.
I should have the textures in soon
Haven’t read this while thread, so this may have been spotted already, but I found this bug:
http://img812.imageshack.us/img812/3258/6sfh.jpg
Happens when you run forward in the same direction for a while, the map can’t scroll fast enough after a bit it seems. FPS drops while this happens as well (see screenshot).
Wow, that’s some serious promotion.
(But did you have to use Helvetica???)
Here are two of my 16x textures:
This game does not work for me. I downloaded the game once. I unzipped it and ran the jar file. It gave me a black screen and then crashed. I then tried to do it on the command line, but it couldn’t find the jarfile. I then downloaded the game again. I unzipped it and ran the game. The main screen (or whatever it is) popped up. But, the game was lagging a lot, even though it said its fps was 60. It then crashed when i tried to start a new game.
If this is made in java 1.8 +, then that is the answer, as i haven’t updated yet (:persecutioncomplex:).
What do you mean, ran it wrong?
If your interested, im on windows
I ran in cmd line and found a NoClassDefFound error:
[spoiler]
Exception in thread "main" java.lang.NoClassDefFoundError: wml/Objects/Players/G
uns/Firearm
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at wml.Objects.ObjTypes.getObjectOfType(ObjTypes.java:21)
at wml.Core.GeneratedTilemap.formObjs(GeneratedTilemap.java:77)
at wml.Core.GeneratedTilemap.init(GeneratedTilemap.java:37)
at wml.Core.GeneratedTilemap.<init>(GeneratedTilemap.java:24)
at wml.Core.World.<init>(World.java:18)
at wml.Core.Game.init(Game.java:14)
at wml.Core.Main.init(Main.java:44)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:433)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357)
at wml.Core.Main.<init>(Main.java:33)
at wml.Core.Main.main(Main.java:21)
Caused by: java.lang.ClassNotFoundException: wml.Objects.Players.Guns.Firearm
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 23 more
[/spoiler]
Looks like it’s trying to load from the local machine, which would explain why it works on your own PC, but not someone else’s.
Well, I tried it myself, it ran once just fine, now I can’t run it again because of that same error. So, there’s that.
This seems to be an issue with the file name that does not match the class name (FireArm vs Firearm) … I guess Troncoso and masteryoom are running the game under linux
windows, actually
The file name has to match the class name, including case. That’s all.
In the new down load, it does work thankfully. But, when i was playing, the game suddenly lagged, and then crashed.
At the same point, it happened again, and it was an OutOfBoundsException:
java.lang.ArrayIndexOutOfBoundsException: -2
at wml.Core.World.lightSource(World.java:24)
at wml.Objects.Players.Player.render(Player.java:97)
at wml.Rendering.Camera.render(Camera.java:76)
at wml.Core.Game.render(Game.java:25)
at wml.Core.Main.render(Main.java:52)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:70
3)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456
)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at wml.Core.Main.<init>(Main.java:33)
at wml.Core.Main.main(Main.java:21)
Sun Jul 21 12:23:56 EST 2013 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:70
6)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456
)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at wml.Core.Main.<init>(Main.java:33)
at wml.Core.Main.main(Main.java:21)
I was the gun guy, and I was shooting a zombie, i think
not sure i think i was in different places at both times.
It’s (slightly) ironic how the text “8-bit waves of death” isn’t 8-bit.
There’s nothing wrong with it.
I was just pointing out the irony.
Server not found…
Hi Wesley.
By default subdomains work without www infront:
(you can change this however by adding
ServerAlias www.horde.wessles.com
into your vhost config (if you are running apache as a webserver)
Keep up the good work
P.S.: A small request: Could you please upload the file to your server (i.e. horde.wessle.com/horde1-3-2.zip) instead to such a site as mediafire. Much more clean