Last year I showcased a proof-of-concept for a simple sidescrolling RPG after developing it for about a week. It’s been a year and I’ve still been working on the project, so I wanted to post where I am now.
Heroes of Umbra is a short 2D sidescrolling (now networked) RPG that’s something of a mix between Maplestory, Diablo, and Zelda II. In it you play as an assassin with amnesia, seeking out memory orbs in the pits of deadly dungeons.
HoU is still in alpha but the current version showcases three of the four planned dungeons with the code mostly feature-complete.
Features:
- Platform-agnostic netplay (More players = harder enemies though!)
- Plenty of equipment to find and customize
- Over 20 spells branched into two tiers
- Over 80 maps to explore
Download
Desktop (Win/Mac/Linux)
https://www.dropbox.com/s/k7nnjjta1jowhed/heroes-of-umbra-desktop.rar (JAR-only)
Android/OUYA
If you care to re-map the keybindings, please see instructions here. (It’s temporarily manual until the options screen is implemented.)
Facebook Page
Twitter (Commit messages are broadcasted.)
Website
Old topic is replicated here for the curious.