Heroes of Umbra - 2D Sidescrolling RPG (Dec 2013 Updates!)

This looks wonderful, my favorite aspect of the game is the art, absolutely lovely.
Keep it up! :slight_smile:

Are you restricting yourself to a certain color palette? That’s kind of what it looks like.

I love it so far!

This looks wonderful, my favorite aspect of the game is the art, absolutely lovely.
Keep it up! :slight_smile:

Are you restricting yourself to a certain color palette? That’s kind of what it looks like.

I love it so far!

Yes, DawnBringer’s 16-color palette. Here’s a link.

Thank you! I’ve not done a lot of pixel art before so it makes me happy to hear that.

This looks so great :smiley:
I kept playing this till that green boos ( hes to strong :frowning: ).
Only point is that the landing on just in / out of reach platforms can be a bit glitchy.

But amazing game, cant believe you made all this.

Nice game! The jumping had some glitching indeed. And sometimes i was still poisoned while being dead. Also you could exploit the green guy really easily. Furthermore, it would be nice to see what gets changed when i upgrade a spell. And the respawn of monsters was a bit absurd if you ask me. There were times, many times, that a unit respawned just as i killed her. This could lead to my death which was very frustrating. Also it was really difficult to upgrade my spells if i wasnt in a village, since anything else than slimes and plants would just look for you and then kill you. But it is a nice game :).

this is the thing i was talking about:

http://img163.imageshack.us/img163/8126/bud1.png

basically i would just spam the lightning bolt. Just took a little too long to kill him (alone), even though i had a really high damage output.

Yes, DawnBringer’s 16-color palette. Here’s a link.

Thank you! I’ve not done a lot of pixel art before so it makes me happy to hear that.

This looks so great :smiley:
I kept playing this till that green boos ( hes to strong :frowning: ).
Only point is that the landing on just in / out of reach platforms can be a bit glitchy.

But amazing game, cant believe you made all this.

Nice game! The jumping had some glitching indeed. And sometimes i was still poisoned while being dead. Also you could exploit the green guy really easily. Furthermore, it would be nice to see what gets changed when i upgrade a spell. And the respawn of monsters was a bit absurd if you ask me. There were times, many times, that a unit respawned just as i killed her. This could lead to my death which was very frustrating. Also it was really difficult to upgrade my spells if i wasnt in a village, since anything else than slimes and plants would just look for you and then kill you. But it is a nice game :).

this is the thing i was talking about:

http://img163.imageshack.us/img163/8126/bud1.png

basically i would just spam the lightning bolt. Just took a little too long to kill him (alone), even though i had a really high damage output.

Thanks for the feedback, elamre. I’m working on fixing some of the jump physics. UI enhancements to see what changes when you level is a good idea too. (I am constricted somewhat due to the low resolution but I might add a second line.) The respawn rate depends on the number of enemies already on the map, but it can of course be adjusted. I’m working on adding back more safe zones for the maps. Now you can open the menu in Purgatory (the death map) so that should be useful. If you are dying a lot, put points in stamina though. :slight_smile:

The third dungeon is complete, so I’ve bumped this topic again with some updated details. Thanks and happy new year!

Thanks for the feedback, elamre. I’m working on fixing some of the jump physics. UI enhancements to see what changes when you level is a good idea too. (I am constricted somewhat due to the low resolution but I might add a second line.) The respawn rate depends on the number of enemies already on the map, but it can of course be adjusted. I’m working on adding back more safe zones for the maps. Now you can open the menu in Purgatory (the death map) so that should be useful. If you are dying a lot, put points in stamina though. :slight_smile:

The third dungeon is complete, so I’ve bumped this topic again with some updated details. Thanks and happy new year!

10/10!!!
loving it!

10/10!!!
loving it!