[quote]You can do now too
[/quote]
:o Ohh noo, I am a poor CS Student, I can´t I am not a compiler engineer, and they won´t le me,
at least I hope so, this job is not for everyone.
[quote]flexible != feature rich
[/quote]
What I mean by flexible is reflection, dynamic class loading, dynamic compilation, easy combination
with script languages (groovy etc). Java has all this already, at least all I can think of a the moment
Modern means thinking into the future, java was a real inventive language when it came up (GC and the
like), which is now getting more and more standard. Java should stay inventive, that´s what i wanted to say.
C# has learned from java´s past, why shouldn´t java also ?
[quote]1 Platform, Language changes with every release, no compatibility between them. Is this a good job?
[/quote]
Well, that´s the Microsoft way ;D
I think they are still testing out the language and experimenting, but in a few years when dust has settled, this
will look a little different, as usual with Microsoft.
I won´t say this is good practice, but sometimes some cuts have to be taken, just as in real life
[quote]A language has nothing to do with demos written in it. Have you had a look at arith or the Java2d/opengl samples?
Technically the java2d/opengl stuff is so awesome MS has nothing compareable.
[/quote]
Sadly that´s not true. Maybe the opengl/java2d interaction is superior to everything ManagedDX and XNA has
to offer. My first impression of jogl was horrible, because I saw a lightweight swing opengl canvas. The gears
example was so sluggish, that i wanted to run away. (Okay that´s fixed now, because of accelerated Java2D).
The both Java Games i like the most at the moment are Alien Flux (Hey Cas, thank´s for your advice ) and
Tribal Trouble.
The fact is Microsoft cares a lot more about graphics and games, that´s the success of their platform, I think. Although
jogl/LWJGL is longer around, there are much more XNA/ManagedDX tutorials, even awesome Video tutorials, which
explain how to create a game like RocketCommander. Thats much smoother to start with. Although I wouldn´t recommend
XNA at the moment, because it is under heavy development, and you´re at the mery of microsoft. That´s the biggest downside.
These two alone are better than any tutorials for java I have seen, and theres much more.
http://www.rocketcommander.com/
http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series1/Starting_a_project.php
Sad but true.
Microsoft knows that they have to do the fun things to attract programmers.
[quote]We ?
[/quote]
As java is open source, it is more a community thing. What I mean by âweâ, is the
open source community, which needs more attractive demos to catch developers, at least
that is what I think. Microsoft is very progressive at the moment, and I want java to be an
attractive alternative.
[quote]Telling others what they should do that they success isnât really the way of changing things.
[/quote]
I am just telling my struggles. Its likely that others have them too. I am not telling you anything, I just tell
what I would like. I won´t do anything on that because this is way above my head. I just want java to be competitive
and performant, that´s all.
So I will sit down and work on code, but not on javas
Frederick