Hackers' Haven

I don’t want to give too much away about this because … well, I at least want the demo done before I start giving away the magician’s secrets. Mostly because I finally came up with something a lot of people actually want to play test, and I don’t tell more than this about it:

It’s a ATB RPG based on a Shadowrun and Cyberpunk like cybernetic computer hacking, the concept is a bit like how Johnny Mnemonic had their cybernetic linkup and internet system. But the game is not based on stat numbers, those are invisible to the player, instead the success or failure of a player will be based more on how they organize their deck, which includes some programming concepts but nothing heavy, conditionals and such mostly.

The idea will eventually become an MMORPG, eventually, after I get some help with development so I don’t have to do it all. NPCs will react based on the actions and behavior of the player, and stories are essentially “runs” into the networks for various tasks the player is hired to do. When I originally came up with the complete concept my 3D modeling skills sucked, so I spent 2 years practicing those to make the models for this game before I began writing the code. It uses JPCT/LWJGL for graphics, I’m working on a GUI, camera, actor, and scene library right now. Animated models will all be MD2, I like the format, and static models will be Wavefront OBJ, absent the MTL as I will be adding settings in the scene files to override them anyway. The extended object class supports animated textures, not a difficult thing to do, as well as full animation management for quick setting. Basically, I’m wrapping a game library around JPCT.

I won’t offer much more information on it, certainly none of the world storyline, until I get the demo up. Most of my game ideas sucked and were often already done by someone else and I hadn’t known of it. I think this time I may actually have a unique idea.

ummm… good luck! ;D

Setting up a scene for the demo I am working on, and it’s about half completed, here’s a screencap, not sure where to put it, but let me know: Too much Tron?

http://digitalnoisegraffiti.com/backups/mainstreet.jpg

A bit more background information would be nice. What are you gonig for?

Well, in game the “mountains,” which I just call the wasteland, will show up a bit better, Blender rendering has a harder light fade and the animations haven’t been added yet.

I want a Tron Legacy meets Johnny Mnemonic look and feel for the graphic, heavier on the Tron though. This is the “main street” of the internet, in the future of course, for the demo, so it’s really small compared to what the full game will have.

Definitely has a William Gibson vibe, I say jack in and run with it. Glowy abstract cyberspace shapes all the way baby! 8)

Nope.

  • throwing discs.
  • destructible environment.

I was considering one day making the light cycle game in Legacy … but you mention this and now I know how I could make a disc wars game easy. Of course it would be a project for after Hackers’ Haven. :stuck_out_tongue:

I love glowing things! Especially with mostly black or dark gray.

I love the look of this, I cannot wait until there is a functioning prototype!

I’m finally getting into making the game models. Here’s one.

http://digitalnoisegraffiti.com/wiki/images/0/0f/Block-1.jpg

Helps if I paste the correct link.

awesome art! more please!!

Thank you. I’ll post more as I finish them. I am finally far enough in the code development to actually work on this part.

Wow, that’s actually really nice! Make some more :smiley:

Alright, some more images, these are rendered with Blender so they don’t look exactly like they will in game, but it’s pretty close:

http://digitalnoisegraffiti.com/wiki/images/8/84/Internet-block-2.jpg

http://digitalnoisegraffiti.com/wiki/images/a/a4/Internet-block-3.jpg

I had forgotten I started another thread on the graphics already … so … I’m posting the new ones there.

Edit: Thank you Riven!

Merged and moved to WIP :point:

Just for some technical.

Polygon counts are, all quads still:

First: 137
Second: 117
Third: 83

One more generic building/server.

http://digitalnoisegraffiti.com/wiki/images/2/2f/Internet-block-4.jpg

Anderhall Bank and Loan server, one of the demo’s servers.

http://digitalnoisegraffiti.com/wiki/images/3/39/Internet-anderhall.jpg

Wondermill Robotics server, the other of the demo’s servers.

http://digitalnoisegraffiti.com/wiki/images/a/a5/Internet-america-wondermill.jpg

Now the fun shots, these are all in game shots. The first three showcase one of the avatars that will be available, Shiva.

http://digitalnoisegraffiti.com/wiki/images/e/e6/Screenshot.png

http://digitalnoisegraffiti.com/wiki/images/b/bf/Screenshot-1.png

http://digitalnoisegraffiti.com/wiki/images/c/cb/Screenshot-2.png

The few numerical stats.

http://digitalnoisegraffiti.com/wiki/images/7/73/Screenshot-3.png

Program management.

http://digitalnoisegraffiti.com/wiki/images/8/89/Screenshot-4.png

File management, includes programs not loaded.

http://digitalnoisegraffiti.com/wiki/images/0/03/Screenshot-5.png