I don’t want to give too much away about this because … well, I at least want the demo done before I start giving away the magician’s secrets. Mostly because I finally came up with something a lot of people actually want to play test, and I don’t tell more than this about it:
It’s a ATB RPG based on a Shadowrun and Cyberpunk like cybernetic computer hacking, the concept is a bit like how Johnny Mnemonic had their cybernetic linkup and internet system. But the game is not based on stat numbers, those are invisible to the player, instead the success or failure of a player will be based more on how they organize their deck, which includes some programming concepts but nothing heavy, conditionals and such mostly.
The idea will eventually become an MMORPG, eventually, after I get some help with development so I don’t have to do it all. NPCs will react based on the actions and behavior of the player, and stories are essentially “runs” into the networks for various tasks the player is hired to do. When I originally came up with the complete concept my 3D modeling skills sucked, so I spent 2 years practicing those to make the models for this game before I began writing the code. It uses JPCT/LWJGL for graphics, I’m working on a GUI, camera, actor, and scene library right now. Animated models will all be MD2, I like the format, and static models will be Wavefront OBJ, absent the MTL as I will be adding settings in the scene files to override them anyway. The extended object class supports animated textures, not a difficult thing to do, as well as full animation management for quick setting. Basically, I’m wrapping a game library around JPCT.
I won’t offer much more information on it, certainly none of the world storyline, until I get the demo up. Most of my game ideas sucked and were often already done by someone else and I hadn’t known of it. I think this time I may actually have a unique idea.