Maybe we could list a few impressive (and/or successfully) computer games of the last decades (or so) here, and try to figure out who actually “invented” them: small(er) independant game developer studios, or the big ones? Or both of them?
What could we Java game developers learn of it?
Ok, this may be difficult because one could differ on what’s “impressive”.
The thread’s been inspired by the one named “Understanding SUN”, see http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=announcements;action=display;num=1059769246
Postscript: The purpose of this thread is to figure out which theory is more true. In short:
- Are the small independent game studios the ones who bring creative, new and fresh computer and video games to us?
- Are the big studios the ones who do this?
- Both?
In the above mentioned SUN-Thread Jeff takes the first theory IMHO. I quote one of his main points:[quote]Where we still see such creativity is mostly in relatively small independent efforts that do one thing and do it different and new. (Take a look at Doom again
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I fully expect the really new design ideas to come from the same place new film ideas do-- low budget productions. Every so often one of those will “hit” a new concept so squarely that it will make a ton of money (like Doom did.) The creators will get treated like rock-stars, offered big budgets, and disappear into the mill of studio productions where they will be expected to do the same thing over and over again… until the NEXT great garage guys come along.
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Blahblahblahh did tend to take the second theory IMHO. I try to quote his main point:[quote]Beg to differ. There’s some pretty amazing stuff coming out of large and/or in-house groups these days. They tend to be better funded, better supported (they are understood and looked-after by their publisher, because of their size and/or track-record), have the best people (indies can rarely attract top talent for anything but a few key positions).
Sure, there are plenty like I’ve just described that are too cozy, and have no “hunger” left to be really creative or exciting. But AFAICS most people in this industry are always “hungry” because of their own obsessions with building games.
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If we take a closer look at the really impressive games in the past, we could figure out which theory does fit - or if both theories are true.